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BattleGrid

So I’ve been working on a game for about a year and a half that is tentatively called “BattleGrid”. It’s what I call a “casual RTS” game – it has most of the components of a traditional RTS game like building bases and commanding units, but without a lot of the micromanagement of resources and units.

I started this blog to show off some of my personal projects and get feedback, so I’ve just posted the first public image of my game. I think up to this point, only a few friends and family have seen it. It’s not a full screen shot (since I’m planning on redoing most of the UI, anyway), but it shows the art style and some of the effects.

Here goes…

A missile turret attacking an outpost

Eventually, I’ll be doing some testing of the game through this website – the game is made in Unity, so it’s easy to build a browser-based version for testing.

I’m aiming to have the game playable on the iPad by April. My plan is to solicit feedback from random people at PAX East and release sometime later this year.

I don’t usually make New Year’s resolutions (because I almost never try to stick to them), but my one serious one this year was to complete this game. We’ll see how that goes, and this blog will track my success or failure.

For more information about the game, I’ve got a project page available here. Over the next few days/weeks, I’ll provide more details about the game and add more screenshots and videos.

One reply on “BattleGrid”

I’m one of the lucky friends who has been able to get peeks of this over the past… while… and I can say it has some really impressive parts. It has been fun seeing its progress and evolution.

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