It’s been a while since I’ve posted any updates about my game, and that’s mainly because I’ve been spending a lot of time working on it and things have been changing pretty quickly. There’s about a half-dozen posts I’ve started in the past month about things that have already changed.
Anyway, toward the beginning of this month, I sent links to the game to a few people to start getting feedback. As expected, the feedback has been extremely valuable. The in-game UI has changed to something that works much better, and I’ve started work on help screens based on feedback about what confuses people. I also got the idea to create a map for the sole purpose of testing the frame rate when things are hectic, and this one map has been very useful as I figure things out.
What people don’t know yet (including my few testers) is that the game is running on my iPad now. Granted, it runs terribly, but it runs. I’ve only got about three weeks before PAX, so having it running on the iPad is a huge step toward my goal.
The other big news is that Unity made their Android basic kit free earlier this month, so there’s a good chance BattleGrid ends up on Android tablets at some point. Of course, I need an Android tablet to test with, so the iOS version will still come first, and long before the Android version, since I need to see the iOS version make some money first…
Oh god, I hope it makes some money. Enough to pay off the development tools and licenses, at least.