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BattleGrid Update – October

Goals for October
Effects and bug hunting – same as September.

What Got Done?
Like last month, this month has been slow. I continued my work on effects and tried out a few new things to make the UI a bit more dynamic and interesting.

I also expanded the AI a bit to make it more intelligent about structure placement, which worked out nicely – so well that the AI was placing structures in the same places I would have. Right now, it’s a little too precise (it can get stuck trying to place a structure in the same place as an existing structure), but that will be fixed by adding a little randomness to it.

What’s Left?
At this point, I’m mainly focused on cleaning out remaining bugs so I can get something that’s complete and playable. My biggest bugs (and some of the heaviest load) comes from my factories and mobile units, so I may scrap them (at least temporarily), and replace them with more interesting turrets.

There’s still the music to worry about as well as loading and saving, which is kind of important.

Goals for November
I want to finish some of the changes to the AI to make it work better, and maybe even get around to implementing the loading and saving.

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