Categories
Games

Games of 2019

This list should be more complete than last year’s, since I actually kept it updated throughout the year.

I’m making some minor changes to the legend this year. Taking some inspiration from John’s post last year, I’ve decided to re-purpose the star icon to indicate a personal favorite, and added a check mark to indicate I finished a game. I also dropped the “trophy” icon for 100% completions since they’ve become rare.

Legend
🌟 A personal favorite. (Not necessarily for everyone.)
βœ”οΈ Beat the game.
πŸ‘ Recommended if you haven’t played it.
πŸ‘Ž Avoid it. It’s terrible.

PS4

Spider-Man βœ”οΈ 🌟 πŸ‘
Managed to finish it this year, along with its DLC. Fantastic game.

God of War πŸ‘
Lost interest in this one early in the year and never managed to come back. Hoping to finish it some day.

Red Dead Redemption 2 πŸ‘
This game looks amazing, and has a lot of depth. I just can’t keep the “run” and “shoot” buttons straight, though… So far, I’ve accidentally shot a guy in the middle of town and punched my horse.

Switch

Super Smash Bros. Ultimate 🌟 πŸ‘
Continued playing this into 2019.

Starlink: Battle for Atlas
Still playing this one.

Overcooked! 2
Great with a group. Tough with two players.

Death Cubed
Played a demo with my wife. I like the puzzles, but the movement is annoying. While death is part of the game, it’s frustrating when you clip a corner and go flying off the map.

Splatoon 2
I wish there was a better single-player mode here, since I’m not interested in multiplayer at all.

Hyrule Warriors
It’s like a modern Dynasty Warriors, but fun!

Golf Story
Because all the world’s problems can be solved with golf.

Super Mario Odyssey
This was a really fun game, but I’d like to know what the designers were smoking when they came up with this… A kingdom of sentient hat-people who can possess other creatures? Weird.

Untitled Goose Game
Finally, a game where I have the freedom to be a complete asshole without hurting anyone.

Xbox

I played more Xbox this year thanks to Game Pass. I’m hoping it continues to be a great way to play new games.

Outer Wilds

Crackdown 3

Gears 5

PC

Oxygen Not Included πŸŒŸπŸ‘
Still my favorite PC game.

Two Point Hospital 🌟 πŸ‘
If you liked Theme Hospital, you’ll like this one.

Elite: Dangerous 🌟
Played with some of the newer content this year. Finally managed to unlock some engineers to tune my equipment, and discovered the new deep core mining added to the game which I find both fun and profitable.

TerraTech πŸŒŸ
I’ve played this on and off for a few years. A few updates with new parts pulled me back to it. (I can finally build my hovering fortress!)
If you’ve never played it, it’s a big sandbox game. You can build just about anything you can imagine. You can gather resources around the world; destroy AI-controlled vehicles and collect dropped parts; and take on missions to unlock parts. Easy to sink a lot of time into.

Surviving Mars 🌟
I still love this game. Great music, pretty chill and challenging at the same time. This year introduced the “Green Planet” DLC, which lets you terraform Mars and make it a lush green paradise! As I made Mars greener, I found myself missing the red planet.

Destiny 2 πŸŒŸπŸ‘
My go-to FPS when I want to just shoot some things. The Season of Opulence this year was a big hit with me. The Menagerie was a fun new mode and I enjoyed being able to somewhat choose my rewards using the chalice.
Destiny’s move to Steam was great, and the Season of Undying introduced a lot of great new content. The new armor system is definitely a step in the right direction. I even got my first title – Undying – after some last-minute grinding that was rewarding but tedious.
And now that Destiny is free to play, it’s easy to recommend.

Scanner Sombre
A spooky VR game where you explore a cave with nothing but a fancy handheld LIDAR device.

BattleTech
A few new DLC packs with new mechs and the skill revamp had me coming back. I finally managed to beat the Smithon mission that was holding me back.

Diablo 3
I come back to this every season to play with my wife. Season 16’s free Ring of Royal Grandeur made some interesting builds possible. I played a Barbarian for the first time and named her Barbararian (the Barbarian Librarian).
Season 17 had me back to playing my Necromancer, “LichPlease”, to try out some of the adjustments in the latest patch.

Forts
Simple, fun, a little hectic sometimes.

Driftland: The Magic Revival
An RTS where you move floating islands around and use magical abilities to help your warriors. Feels a lot like Settlers but without the supply chain stuff.

Particle Fleet: Emergence βœ”️
An interesting RTS with a short story and support for custom ships and player-made maps. A good challenge without being impossible.

Risk of Rain 2
I played the first Risk of Rain and it was fun but fizzled out pretty quick for me. I was hesitant to play the new one, but got it for my birthday. It’s pretty fun, solo-able (which is important to me these days), and has plenty of unlocks and progression. Sometimes finding the teleporter is a chore, though.

Bad North
It’s like a tiny tactical tower defense game. You get a few armies to defend a small island from invaders, with each map getting more difficult. Certain islands have special rewards, like new armies or special items.

Graveyard Keeper
A management game with a story. This game was pretty tedious at the beginning, but after I had a few zombies handling the basics I was able to have more fun.

Unheard
A fun little puzzle game where the gimmick is that you have to deduce things using an audio track.

Landinar: Into the Void
Take missions, earn money, upgrade your ship, repeat. Fun, but there are lots of games that do this now. The ship building aspect is pretty good.

Star Wars Jedi: Fallen Order πŸŒŸπŸ‘
Great gameplay, some slightly annoying platforming. Combat is fantastic.

Cliff Empire
Frostpunk Lite. Starts off easy but things can quickly fall apart. It’s fun to maintain the balance.

Aven Colony
Another Frostpunk Lite. I have a type.

Outer Worlds 🌟
It’s Fallout with a new skin. It’s still as fun as Fallout and I like the hyper-capitalist dystopian world it presents.

Mindustry
Picked up during the Steam sale. It’s a fun little harvesting plus tower defense game with a surprising amount of depth.

Jurassic World: Evolution πŸ‘
Another one from the Steam sale. This one took me by surprise. It’s a theme park game with a lot of genuine Jurassic Park stuff added in – you send teams to dig for fossils, extract dinosaur DNA, incubate dinosaurs and release them into your park. You have to deal with storms and the dinosaurs themselves.

GRIP
A fun combat racing game.

Tabletop

Azul πŸŒŸπŸ‘
Easy to play, fun, colorful, and has great components. Highly recommended.

Almost Got ‘Im
I’ve never been a big fan of Coup or Resistance, but this game is similar and much more interesting to play. I accidentally subdued Batman as Catwoman and lost.

Villainous
Fun and well themed. The game seems pretty well balanced, but there is some luck-of-the-draw involved with several of the villains.

Epic Spell Wars: Battle at Mount Skullzfyre
A great game with a lot of humor.

Yokohama Deluxe
A fun little economic engine builder. Takes a while to play, but there seems to be plenty of replayability. The deluxe version has some really nice components, though the stickers for the point tokens were a bit too large for the wooden token. (I 3D-printed replacements.)

Reef 🌟
Similar to Azul in a lot of ways. Simple to play, fun, and strategic. Played at Mox Boarding House while visiting John and Christina in Seattle.

Jumpdrive
A faster, simpler version of Race for the Galaxy.

DropMix 🌟
Stumbled on this a while back and was interested, but then copies of the base game were dumped at Five Below for $10. Easy buy. This being a Harmonix game, it’s fantastic. And some of how it works is simply magic. Fun to play with a group or even solo. The only drawback is in collecting the cards, which can get expensive.

Splendor πŸŒŸπŸ‘
I end up playing this a few times every year. Still fantastic.

Fences
It’s Carcassonne-lite. Easy to play with cute barnyard animals.

Master of the Galaxy
A 4X game I’ve had for a while (backed it on Kickstarter), and finally got a chance to play it with my brother over the holidays. It’s fun and pretty easy to play.

Sagrada πŸŒŸπŸ‘
A beautiful game about making stained glass windows using dice. Fun and a perfect amount of difficulty.

Tiny Epic Mechs
As usual for the Tiny Epic series of games, this is a pretty big game in a tiny box. I’m not sure about how well balanced the characters are, but in my one play with my brother, we forgot some resource collection rules that made it very lopsided.

Xtronaut: The Game of Solar System Exploration
Designed by the leader of the OSIRIS-REx mission, this is more of a hard-science game about exploring the solar system. It’s really simple to play and plays very fast.

Categories
Games

Dead and Buried

Since I’ve got an Oculus Rift with Touch controllers now, I figured I’d start posting about games I’ve played and the experiences I’m having. First up is a game I got for free with the Touch controllers:Β Dead and Buried.

Dead and Buried is a pretty basic first-person shooter. There’s a single-player shooting gallery that’s pretty neat but a bit boring. It’s great for improving your aim, though. The real draw ofΒ Dead and Buried is its multiplayer modes, of which there are four:Β Quickdraw, Shootout, Robbery, and Horde. Each mode supports 2 – 4 players.

QuickdrawΒ is exactly what it sounds like. The players go one-on-one in quickdraw duels. Each player has three lives, and the last man standing wins. The one time I played this, I lost every duel and was left on the sidelines to stand and watch everyone else duel. It’s a neat game mode and certainly appropriate, but wasn’t very fun. Maybe it’d be more entertaining if I had better aim.

Shootout puts two teams against each other with a time limit. When you die, you spawn at a new location around the area and continue the firefight. There are also various weapons hidden at some locations that you can use if you spawn near them. Sometimes a shotgun will be lying on a table near you, or a stick of dynamite on the floor beside a column. Occasionally you’ll spawn in an area with very little cover and die pretty quickly, but overall it felt balanced. Most games ended with only a few points separating the two teams. This was the most fun competitive mode for me.

Robbery is another team-based mode where a team of outlaws tries to rob a safe while another team of good guys tries to stop them. There are several battles that play out before the safe. If the good guys win enough battles, they win by driving away the outlaws. If the outlaws win enough battles, they get a chance to crack the safe. Things seem fairly even (maybe the outlaws have a slight edge) until the safe, where one outlaw has to cover the other while they unlock the safe. This seemed really unbalanced and the good guys won every time I played.

Horde is the game’s cooperative mode, where the players are all on the same team with a shared set of lives. Zombies enter the area and shamble toward the players. If the zombies get close enough, they’ll start to destroy your cover. If they get through your cover, they’ll kill you. Between waves you’ll be able to spend coins you’ve earned (by killing zombies) on cards to repair your cover, get new weapons, or gamble for a random buff (or penalty). Every map has a theme and an appropriate boss that appears every few levels. I’ve played this mode the most because I tend to prefer cooperative experiences, and it’s really fun and chaotic.

In Shootout and Robbery, cover plays a big part of the game. There are crates, tables, and walls that you can duck behind, and you can work up a sweat while playing. I would crouch or stand on my knees to hide behind cover, either popping up my head to aim and shoot or firing blindly. My girlfriend says I looked ridiculous.

Dead and Buried doesn’t do a lot (it’s a pretty straightforward shooter), but it does it well and in a fun, stylized way. It’s a good VR experience and definitely worth playing.

Categories
Games

Oculus Touch

I bought an Oculus Rift back in October and I’ve been enjoying it, playing whatever I could find that worked well with a VR headset and controller. My favorites are House of the Dying Sun and Lunar Lander. (Elite: Dangerous is also great but I’m terrified of destroying my ship repeatedly and becoming penniless.) I pre-ordered the Oculus Touch controllers and they arrived a few days ago. I’ve been playing Touch games constantly since I got them and the experience is absolutely incredible.

I’ve played games with an HTC Vive at a friend’s house and they were always a lot of fun. Vive’s wands have a good feel and are easy to use. And while the Touch controls have similar inputs (trigger, grip, control pad/stick, a few buttons), the way they feel in a game is significantly different. The Vive wands are represented in VR as a device you’re holding (similar to the wands themselves), while the Touch controls are represented as your own hands. These virtual hands mimic your real hands around the controller. It sounds like it might be a little weird, but the controls are so well done that it works out incredibly well.

The accuracy of the virtual hands hit me when I was talking to my girlfriend in my living room. I was in the Oculus Home app (after playing Bullet Train) and I turned to talk to her, looking through the gap around my nose. I was gesturing toward her, and I noticed that where my real hand ended, the virtual hand began, and it was matching my gesture perfectly. I was pointing toward her, and my virtual finger was pointing just like my real hand. It was incredible. I moved my hand a bit and the virtual hand was matching the position and gesture pretty accurately.

In games made for the Touch controls, you can really start to feel like your hands are in the game. Holding weapons just feels right, whether you’re holding a handgun, a rifle, a bow, or a sword.Β Gestures can be done with broad motions or pointing. You can communicate with other players by pointing (👉), thumbs-up (👍), or OK’s (👌). I saw two players fist-bump. Then I learned I could make obscene gestures (👉👌). It’s awesome. Playing games designed for Vive’s wands don’t have quite the same level of interaction.

The only downside to the Touch controls are the downsides to the Oculus itself. The cameras certainly aren’t as good for room-scale, and their tracking isn’t as precise as the Vive. For games that are mostly forward-facing (and many games are), the Oculus works perfectly fine, and the setup with two cameras along the same wall is a bit more convenient than Vive’s opposite corners setup. You can still look around or behind you, but interacting with things directly behind you can be an issue if you hide a controller from one of the cameras. However, the precision is generally good enough, and most games tend to keep you facing forward, so these downsides are relatively minor.

Overall, I enjoy the Touch controllers more, but honestly, both HTC and Oculus have great VR products.Β UploadVR has a comparisonΒ of the controllers from back in June that I’ve found pretty accurate.

Now I’m eager for Steam’s winter sale so I can stock up on VR titles…

Categories
Games

PAX East 2014

I went to PAX East again this year, and although I didn’t see quite as much as I would’ve liked (and forgot a few things I meant to check out), I still had a great time and found some interesting new games.

Favorite Not-Game: Sid Meier’s Civilization: Beyond Earth Reveal
Firaxis announced Beyond Earth during a panel, and it’s basically Alpha Centauri 2. (Unfortunately, Firaxis doesn’t have rights to the Alpha Centauri name.) I loved Alpha Centauri and have wanted a modern reimagining for some time, and this looks like it will be exactly what I want. And the best part: it’s scheduled to come out later this year. (Fingers crossed.)

Favorite Game: Distance
This was apparently the first time Distance has been playable at a show. I backed it on Kickstarter way back in Oct. 2012, and while the screenshots and videos they’ve been releasing in updates have looked gorgeous, I always wondered how it played. The guys at Refract Studios have done a great job of making a game that’s beautiful, plays very well, and is extremely fun. The ability to fly makes it possible to create your own shortcuts on levels, and it looks like there’s actually a story – something I didn’t expect in a racing game.

Games
Darkest Dungeon
I never backed this on Kickstarter, but this is an Roguelike RPG that looks amazing and seems incredibly difficult.

Gods Will Be Watching
I’m not sure entirely how to categorize this one, but it’s another difficult game that requires a player to keep a number of things in check to prevent everything from falling apart and losing.

There Came An Echo
I backed this one on Kickstarter as well, and I was most excited to try out the voice recognition. I was impressed that the voice recognition worked incredibly well, even with the din of the show floor in the background.

Invisible, Inc.
A stealth turn-based strategy game where your agents attempt to break into corporations to steal secrets. I didn’t play it at the show, but bought a Steam early access key, which they were selling on the show floor.

Orcs Must Die: Unchained
I’m not sure how happy I am to see one of my favorite co-op MOBA-like games go full-on competitive MOBA, but hopefully there will be a co-op mode I can enjoy.

Soda Drinker Pro
Upgraded with new levels for an even better virtual soda drinking experience.

Lovers in a Dangerous Spacetime
Didn’t play it, but this looks really interesting. It’s a 2-player local co-op game where you fly a spaceship and have to move around between different consoles in the spaceship to control weapons, engines, shields, etc. Hopefully they add an internet co-op mode, because I’d like to play it, but local co-op isn’t going to cut it.

Transistor
Made this the first thing I did at the show because the lines got long fast last year. The time-stopping mechanic is fun to play with, and as will all Supergiant Games, it looks fantastic.

Hack-n-Slash
An RPG from Double Fine where hacking into enemies and the environment is a major piece of the game. It’s still early, but it wasn’t very fun – just very boring and lots of block-moving puzzles. Plus, I managed to get myself stuck in about 5 minutes and had to restart the game.

Extrasolar
A browser-based game where you manage an expedition to another planet. Everything plays out in real time, so if it takes 8 hours for a signal to get sent to your rover, that’s how long it takes in real life. It’s an interesting idea, but probably not the sort of thing I’m interested in.

Aaru’s Awakening
A platformer. It’s got a nice art style, but it’s relatively generic. I felt like I had played it before and it wasn’t a lot of fun.

Galactic Strike Force
This one’s a card game from the guys that made Sentinels of the Multiverse. Like Sentinels, it’s a co-op game where all the players team up against a villain. It was fun, but the guy demoing the game obviously didn’t understand the rules well enough, so everyone was confused about what to do.

Lichdom: Battlemage
A nice-looking game where you play a mage with three schools of magic (ice, fire, bio), and can create new spells. It was fun to play but I didn’t understand what my health was, so I died just before defeating the demo boss.

Mewgenics
A game about breeding cats from Team Meat. Looks good, but didn’t get a chance to play it.

Hotline Miami 2
It’s more Hotline Miami.

Summary
There were plenty of things to see. PAX is quickly becoming indie-focused, with several big publishers a no-show this year: Nintendo wasn’t there at all, and Sony had a tiny “PlayStation Community” booth in the corner. This isn’t a bad thing – the indie games are interesting and new, whereas a lot of the big games are just the same stuff we’ve seen before. Wolfenstein was there, which I have absolutely no interest in; Titanfall had a booth, but I didn’t enjoy that game, either. Unfortunately, PAX East has also become huge, with way too many people there.

Categories
Life

Merry Christmas!

Every year for Christmas, my parents try to do something unique to make opening all the gifts a bit more fun. Most of the time they just work within a theme (last year all the gifts are labelled with our Hawaiian names after a my parents took a trip to Hawaii) or there may be some interesting gift packages (a Pirates of the Caribbean blu-ray with a giant foam pirate sword and gold doubloon candies), but this year I was completely blown away: My parents created a Christmas dice game.

We started with my dad explaining he rules. There was a die that he had relabeled with a label maker, with sides saying “card”, “stocking”, or “coal”. Each player (there were three of us) sat around a table and took turns rolling the die. While there were no losers – everyone got all their gifts – we decided whoever made it through all their gifts first was the “winner”.

The "Coal" side of the Christmas game die.Rolling a “coal” meant you lost your turn.

The "stocking" side of the Christmas die.The tree was divided into three sections using gold ribbon. If you rolled “stocking”, you got to take one stocking from your section of the tree. The stockings had gifts like gift cards or lottery tickets (something my parents did to fill out the stockings – lottery tickets are an unusual gift for us).

The "card" side of the Christmas die.Each player had a deck of cards, and rolling “card” meant you got to draw one.

 
There were three different types of cards:

Sonic Generations 3DS clueGift Cards
Some cards had a letter-number combination that matched a gift and a clue about the gift. These were really hard and often very obtuse (we weren’t really expected to guess most of them). Whether or not you guessed correctly, you still got to open the gift, but if you managed to figure it out, you got to draw another card.

The "Give a gift" card“Give A Gift” Cards
Since we players had no idea this was coming, there were cards that simply said “Give A Gift”, letting us choose one of our presents to give to someone else. This let us make sure that my parents (who weren’t playing the game) still got their gifts along with the rest of us.

The "Give everyone a Christmas hug!" card“Christmas Hug” Cards
Finally, there were cards saying “Give everyone a Christmas hug!”, where you stood up and gave everyone a hug. No gifts, but still one of our favorite cards. There may have been too many of these, but many hugs were given.

 
Being a lover of card and board games, I really enjoyed this. We all had a ton of fun and everything worked out perfectly. Apparently my parents had been planning this all year and despite some setbacks late in the year (life surprises you sometimes), everything went really smoothly and the planning put into it really shows. I can’t wait to see what we do next year, even if it’s the same game.

Merry Christmas, everyone!

Categories
Games

Oculus Gaming: Lunar Flight

Back in May, I ordered an Oculus Rift Dev kit. I’ve been excited about it for a while and held out as long as I could, but the excitement finally got to me and forced a purchase. I haven’t done any actual development with it (a three-month Unity Pro trial just isn’t enough time), but I’ve been playing a few games and enjoying a few tech demos. I stopped using it for a few weeks because, honestly, I was a little disappointed. I couldn’t find any games that were fun to play, well implemented, and didn’t immediately make me nauseous. I’ve been keeping up with games that introduce support, however, and during my browsing of riftenabled.com, I stumbled on a Steam game that recently started an Oculus Rift beta: Lunar Flight.

My friends know I’ve been addicted to Kerbal Space Program for a while now, so when I saw Lunar Flight was a fancy lunar lander simulator, I was immediately interested. (The words “lunar” and “flight” also caught my attention.) I didn’t already own the game, so I decided to do some investigating. After watching a few YouTube videos of Oculus Rift gameplay, and seeing a few comments saying it was the best Oculus Rift game people have played – and more importantly that it caused no nausea – I decided to give it a try. I was not disappointed.

The forum comments were right: Lunar Flight has amazing Oculus Rift support. With the headset on, it’s like you’re in a virtual lander cockpit. You can even see your shoulders when looking left and right, or your feet when looking down. If you look down at your lap, you can even see hands holding an Xbox 360 controller, so the immersion was complete. As you look around the cockpit, there are several displays and buttons you can interact with. When you look at something you can interact with, a context arrow appears and points at that item. When you press the context button on the controller (Y), you press that button or toggle that screen – a simple and elegant solution to the myriad of controls around you.

20130923-232012.jpg

The game looks fantastic, and looking out the cockpit gives you a nice view of the gray lunar landscape. It’s important that it looks good – you end up seeing a lot of it. But the attractive landscape is just the backdrop to the immersion you feel as you guide your lander from base to base, transporting cargo or surveying the area. There’s a display above you that shows (by default) your destination along your velocity vector. It feels fantastic when I get close to a landing pad and use that monitor to line up my landing, then glance down at my fuel meter, out the window to make sure nothing is getting too close, then back at that monitor to make any other adjustments. It’s hard to describe… It just feels right. I know I’m sitting in a dark room with a weird HMD on my face, but it feels like I’m sitting in a lunar lander controlling it’s decent, checking my thrust-to-weight ratios, checking my fuel, navigating from place to place… Because I am. It’s like nothing I’ve played before and finally makes the Oculus Rift seem like the amazing piece of technology that it is.

So after weeks of doing nothing with my fancy VR headset, I finally have a game I play nightly and enjoy immensely. Hopefully I’ll find more in the future, and I hope some developers out there are paying attention to the games that do VR right.

Categories
Games

PAX East 2013

Keeping with what I did last year, I decided I’d do a quick roundup of what I experienced at PAX East this year.

Games I Played
Spaceteam
Spaceteam is a free iOS party game that’s already available. It’s about you and a group of friends shouting technobabble at each other, like “Set the fusenipple to 3!” or “Flush the flux dynamometer!”. Each player is given a control panel with random controls on it, and each player is shown a task. Sometimes it’ll be something the player can take care of themselves, or sometimes they’ll have to shout it out and hope the person with that control is paying attention. If you miss too many tasks, your ship is consumed by a supernova. If you succeed long enough, your ship will warp away and everyone gets a new control panel. Once things start going wrong, you’ll have panels swinging out of place or ooze seeping around panels. Then there’s the random anomalies like “Translator Malfunction”, where your controls are labeled in an alien language and you have to figure out what they do along the way. It’s quick, easy to play, and a lot of fun.

Luftrausers
A crazy 2D shooter where you get to customize your plane and pull off some fantastic moves. It’s amazing to watch in motion.

Dropchord
What appears to be a pretty catchy rhythm-action game is hindered by its reliance on an awkward motion controller.

Soda Drinker Pro
The most advanced soda drinking simulator on the planet. I got to drink soda at the beach.

Games I Saw
Divekick
Right next to the Double Fine/Capy booth, I ended up watching a lot of this game. It involves jumping into the air and divekicking. That’s it. It looks glorious.

Watchdogs
I hadn’t heard anything about this, but it looks like a modern-day (or near-future) Assassin’s Creed, which means I want it. Using a smartphone to control your environment sounds really fun.

Panels
There weren’t many interesting-sounding panels this year. I only went to two.

Mass Effect Retrospective
There were a few bits of interesting information, but it was mainly a BioWare circle jerk.

Terrible iOS Games
One of the best panels I’ve been to. It was entirely about really bad iOS games. Very funny.

Who I Met
I enjoyed being able to walk up to several people and say, “Hi! I backed you on Kickstarter!” Hopefully it came across as the “I support what you’re doing and wish you the best” that I meant it as and not “I gave you money! Give me stuff!”

I got to meet the entire team behind Castle Story and get them to sign a poster. They seemed like really nice guys and I got to claim my free hug. When John commented on liking the Bricktron design because it looked like a smiley face come to life, one of the devs said it’s not supposed to be a smiley face – “Since our AI is kind of dumb, we wanted them to look like they were confused.”

I got Tim Schafer to sign a bunch of my crap. I wish there was time to chat with him about stuff, but there was a huge line waiting to get stuff signed and I already had him signing far too much stuff.

I got to meet a dev from Strike Suit Zero, tell him how much I loved his game, and leverage my Kickstarter backer status to get a free soundtrack.

I got to talk with the dev on Edge of Space. It still looks really early, but it’s come a long way from the last time I played it.

Categories
Games

Review – Strike Suit Zero

One game series that I look back on very fondly is Wing Commander. I absolutely loved those games, and played every last one of them. Then the series just died. There was a movie that should have been killed during its infancy and an XBLA shooter that was attached to the series only by name and the fighters themselves, but as far as I’m concerned, the series is still dead.

Spaceflight games in general have been few and far between, largely left to indie developers who have fond memories of Wing Commander and the like. And thanks to Kickstarter, we’re starting to see these games make a bit of a comeback in the indie game realm.

And so we come to Strike Suit Zero, with the tag line “Space. Combat. Reborn.” If this is the rebirth of spaceflight games, I think I’ll be pretty happy.

Gameplay
Strike Suit Zero is very fast paced. Throughout the campaign, you’ll fly four different ships: a fighter, bomber, interceptor, and the eponymous strike suit. Each ship has slightly different stats – the fighter is a balanced craft, the bomber is slow but armed with an unlimited number of capital-ship destroying torpedoes, the interceptor is fast and agile, and the strike suit… Well, I’ll get to that later.

You’re allowed to customize the weapons on your ship. Most ships have two primary weapons – a plasma cannon that does moderate damage to shields and hull, and a rapid firing machine gun (“rapid projectile emitter”) that chews through shields but does less damage to armor. As you progress, you unlock new weapons to fill these slots, though they’re just stronger or weaker variants with different stats.

The real customization comes in your secondary weapons, where you have a variety of missile and rocket systems to choose from. You can mix and match, or simply load up on a single type. Personally, I like the swarm missiles. They do low damage, but you get a ton of them and can lock up to 10 at a time.

The game is by no means easy. You’ll have to face enemy fighters, corvettes, frigates, cruisers, and carriers, and they’re all deadly. Luckily, there are checkpoints during missions where you will respawn if you die, with full armor and restocked ammo. Sometimes a few extra missiles make all the difference.

Large ships like frigates and carriers are armed with a number of turrets – flak, plasma, and beam cannons. You often have to prioritize which to target – flak turrets are going to chew you up, but that beam cannon is hammering away at friendly capital ships. However, once a capital ship has been relieved of turrets, it’s basically giant, slow-moving target practice.

The missions in the game give you a variety of tasks, from protecting capital ships, to assaults on enemy bases, to your standard dogfights. You can replay the missions whenever you like, attempting higher scores or unlocking upgrades for your ships.

The Strike Suit
I love this thing so much I’m giving it its own italicized section. The strike suit is a transformer, changing from a fighter form to a mecha-style robot with unlimited ammo. When you transform, the controls change allowing you to strafe, lock-on, and dodge. You’re not invulnerable, but in strike suit mode your damage increases significantly.

The controls for the strike suit work so well that it is perfectly possible to pull off moves you’d see in stuff like Macross or Gundam (or any anime with giant transforming robots). There were several times I’d race to my carrier as torpedoes were headed its way, arrive just seconds before the torpedoes would hit, transform, spin toward the torpedoes, destroy them all, transform back into a fighter, and blast away. It felt amazingly badass.

Of course, with so much power in strike suit form, there has to be a balance, and that comes in the limited use of the mode. The strike suit runs on “flux” energy, which slowly accumulates over time but can be filled much more quickly by destroying enemies. Once filled, it’s usually a good idea to transform and empty your flux so you can start acquiring more strike-suit energy. You can remain in strike suit mode as long as you like, but your weapons drain your flux energy.

The strike suit is armed with two weapons: a flak cannon that does significant damage, and a powerful missile that can lock on up to 40 at a time, across multiple targets. You’re only given 40 missiles at a time, but they recharge slowly. Your flak cannon will drain your energy more slowly, but it’s fairly inaccurate. Your missiles, on the other hand, drain energy with each lock, so how many lock-ons you can acquire is dependent on how much energy you have.

Graphics and Sound
The game is beautiful, with colorful backgrounds, detailed ships, and ribbons of color that trail fighters. Screenshots look gorgeous, but the game is just as lovely when it’s in motion.

Ships are also a bit color-coded. Friendlies all sport blue colors and trails, while enemies have red colors and trails. It’s easy to see where you’re needed most.

Sound is also fantastic. All the effects sound great and work perfectly in the style of the game. But the music deserves a special note. The music was written by the same person behind Homeworld’s soundtrack. It’s moody and dramatic and fits the story perfectly.

Controls
I’ve already touched on the strike suit controls, but I want to mention that all the controls work great. I played the majority of the game with a joystick (and I was overjoyed to have a game that works well with a real joystick), but I played the beta with the keyboard and mouse, which works surprisingly well. It takes some getting used to, with the mouse controls pitch and yaw, and the keyboard controlling speed and roll, but it’s fairly easy to understand, and probably a bit easier overall. (I still think the joystick was more fun)

Story
Honestly, the story is a bit generic, but not bad. The closest approximation might be Battlestar Galactica, but there are a lot of elements similar to other sci-fi stories. It doesn’t feel like there’s a lot of depth to the world (it’s no Halo or Mass Effect), but the backdrop for the game is fleshed out enough to be interesting, if a bit clichΓ©.

Summary
I love Strike Suit Zero. It’s beautiful. It’s hectic. It’s fun. Sometimes the game felt difficult, but success was never out of reach. There are only 13 missions, but each can take an hour to finish at times (especially if you die a lot), putting it somewhere around 8-10 hours to complete. There’s not much here for replayability, other than the sheer enjoyment of the dogfights, which might be enough.

Strike Suit Zero retails at $20, which might be a bit high for an indie game, but it’s worth every penny, as far as I’m concerned.

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Games

Review – Far Cry 3

I came into Far Cry 3 without any expectations. I played – but never finished – Far Cry, and I never even started Far Cry 2. Far Cry 3 had me hooked within the first few hours, and quickly became one of the best games I’ve played in a long time.

Gameplay
Far Cry 3 is an open-world first-person shooter. As you play, you slowly unlock an arsenal of weapons from which you can carry four. These weapons can also be upgraded with various attachments – like silencers, scopes, or extended magazines – so you can customize them to fit your play style.

The game is played in a jungle, and you spend a good bit of time just running from one place to another. The jungle is filled with animals – some dangerous – that you can hunt and skin. You use animal skins to upgrade your equipment, then to sell once your equipment is fully upgraded.

A boar being chased by a tiger and a bear at the same time.

Initially, much of the map is hidden. You slowly reveal the map by activating radio towers. The radio towers are like small puzzles – you have to find the path to the top of the tower to remove a jamming device and reactivate it. It’s usually not difficult to find the correct path, but it’s a nice change of pace from the rest of the game, and you’re rewarded with a quick overview of what’s in the area when you reactivate the tower.

There are also enemy outposts scattered across the map. While these outposts are in enemy hands, you’ll see enemy jeeps and patrols in the area, which will attack you on sight. Once you clear an outpost, however, these patrols are replaced by allies, who will come to your aid if you enter battle nearby. Clearing an outpost also unlocks it as a fast-travel location, so it’s usually a good idea to clear them soon after finding them (if only to make getting around easier). Clearing an outpost also rewards you with a decent bit of experience.

While the game encourages being stealthy by rewarding you with extra experience for stealth kills or clearing an outpost while remaining undetected (if you’re detected, you’re only given a third of the experience), playing the game loaded with RPGs and light machine guns is just as viable, and sometimes much easier. Running through the game mowing down enemies with a hail of gunfire is probably going to slow down your progression, though. I played the game with a silenced sniper rifle, crossbow, silenced SMG, and silenced assault rifle – if at all possible, I killed everyone without being noticed. The AI is a bit dumb, so they can be eluded fairly easily, but there are times when they’ll immediately spot you if you poke your head out. These times were few and far between, however.

The AI will react fairly well to your actions. If you leave a body in the open, someone will notice (“Is that a body?!”) and start investigating. If you headshot the person standing next to someone, they’ll immediately go on alert (“Holy shit!”) and head toward the source of the shot. You’re given the ability to throw a stone as a distraction from the start of the game, but I rarely used it, preferring to snipe from a distance instead. However, you could probably make use of the distraction to get close-range takedowns throughout the game, and there are a few missions where you’re required to use the stone-throw ability,

With each level you gain, you earn a point to spend in the skill tree, which is split into three sections focused on certain abilities – takedowns (stealth melee kills), guns, or survival. Nearly every ability in the tree is useful, and by the end of the game it’s easy to acquire every skill. Some skills unlock new abilities, while others simply make existing abilities stronger or add convenience (like auto-looting enemies when you use a takedown).

Graphics and Sound
Far Cry 3 is gorgeous. The jungle is a beauty to behold, with a full day-night cycle. The game is played entirely from a first-person view, even when driving and during cutscenes. It’s a good thing, too, because your character looks like a total d-bag. (My reaction when I saw my character in the game’s “handbook” was: “Oh god, that’s what I look like?”)

The sound is equally fantastic. I’d often be sprinting through the jungle then suddenly stop and crouch when I heard the growl of a tiger nearby. Enemies will shout to their comrades when they see you or find something suspicious. Music cues are also used well, making it easy to know when an enemy or animal knows you’re around.

Good tiger.

Summary
Far Cry 3 was fun to play from start to finish. The game is structured and paced very well – there was never a point where I was bored. The gameplay never felt repetitive, despite doing the same few things over and over again (like outposts and radio towers). There’s plenty of extra things to do (hunts, assassinations, challenges, and random side quests) so you can always take a break from the story. In fact, I spent the first several hours of the game just hunting and upgrading my equipment. As a whole, Far Cry 3 is a fantastic game that I could recommend to almost anyone.

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Games

Review – Steel Battalion: Heavy Armor

Let me mention a few things up front:

  • I like giant robots.
  • I bought and enjoyed the original Steel Battalion, difficult as it was.
  • I like the Kinect.

That said, let’s move on to the review:

I don’t care how good the graphics, how elaborate the storyline, or how realistic the gameplay: if your controls don’t work, you don’t have a game. After playing the tutorial and having my virtual self flail about the cockpit like an idiot, I quit, packed the game back in its GameFly sleeve, and put it in the mail. The Kinect controls simply don’t work. The tracking is terrible and it’s a chore to do anything via the Kinect. Unfortunately, the Kinect part of the game is required. Therefore, the game is not fun, and nigh unplayable.

Congrats, Steel Battalion. You’ve set the low bar for any review I do in the future.