Categories
Games Reviews

Steam Next Fest – 10/24

Space Drilling Station

Build a multi-level drilling station on an alien planet to harvest an exotic new energy source. You have daily export quotas to meet that increase as you perform better. Overall not a bad game, though some of the logistics handling is a little annoying. Workers need to travel from place to place, but you can’t control where they sleep, so someone may be sleeping a long way from where they work. (And it doesn’t appear to sort itself out on its own.) With a few quality-of-life updates, this could be a fun little management game, though the ever-increasing quotas could put a damper on some of the management aspects if they don’t cap out.

Tower Factory

As I started playing this demo, I realized I had played it before. (Apparently before I started blogging about these demos, since I can’t find a previous mention of it.) It’s a tower defense game where you have to harvest and process resources to build your towers. It’s a little slow starting out, but as you unlock upgrades, you can do more. It’s built a bit too heavily on that meta-progression (the demo level is basically impossible to complete until you’ve unlocked several upgrades), but it’s a decent little tower defense game.

Microtopia

A management game where you manage a colony of microscopic robotic “ants”. You set up trails and assign ants to them to perform certain tasks, which is a little annoying until you get the hang of it. There are some rough edges, but I love the theming.

Beyond Astra

A strategy game where you build structures on planets and command ground and space forces. Looks good and seems interesting, though the controls felt a little unwieldy; moving from space to ground could cause some weird camera shifts. Ground combat was largely pretty boring, but space combat is pretty good.

Wild Planet

A pretty basic survival game with a minimal aesthetic. Pretty rough in its current state.

Space Tales

It’s essentially StarCraft, except with a retro-futuristic style. The design aesthetic is all over the place, and the interface is so huge it makes it difficult to play (though that may just be a scaling issue with my widescreen monitor). What’s here seems pretty good, but it needs some polish and maybe a little restraint when it comes to the various styles they’re mashing together.

Knights in Tight Spaces

A sequel to Fights in Tight Spaces, Knights swaps the spy thriller style for a fantasy setting. Plays about the same, but with a significantly expanded set of abilities, as well as giving you a party to control.

refarm

Essentially a clicker game with farming.

Planet Scanner

Scan planets for your corporate overlord, earning a fraction of their value, which you can use to pay for rent, food, water, and upgrades. A lot like Hardspace: Shipbreaker but more laid back.

Stellar Outpost Commander

A base building game where you construct base facilities and provide weapons and equipment for pilots that are autonomous. You don’t directly control the pilot ships, but provide attack and scout orders with bounties to entice the pilots to complete them. In return, the pilots spend their credits at your station, which you can use to hire new pilots and issue new bounties. It’s an interesting approach and something I was tinkering with in one of my game projects in the past. It’s not a terrible game, but needs a lot of polish.

Warspace 2

I didn’t play this one long because I didn’t like the control style, and the tutorial seemed to bug out at a certain point where I couldn’t progress. Looks like it could be fun with some updates.

Owl Force

Like Star Fox and Everspace had a cute little owl baby. What I played in the demo seems pretty basic, but it was a fun little space shooter. Controls are pretty good, and the graphics look great.

Categories
Games Reviews

Steam Next Fest 02/24

Another Next Fest is underway, so here’s my latest set of demo impressions. I’m adding a 👍 next to my favorites. I’ve found a lot of demos I plan to try this time around.

Lightyear Frontier

I’ve been looking forward to this mech farming game for a while. It’s a peaceful open-world farming game with a focus on harmonizing with the environment. It’s very pretty but overall a little more basic than I was expecting. I also love that you can trip your mech; it’ll just roll around on the ground and you have to exit to flip it upright.

Star Trucker 👍

I was honestly a little surprised with how much I enjoyed this one. It’s essentially a trucker game like Euro Truck Simulator, but with power management and EVAs for repairs. The docking reminds me of Kerbal Space Program. I honestly wish Star Citizen was more like this.

Summer House

A peaceful little game where you build houses. A lot like Townscaper.

Dystopika

A dystopian city-builder toy that’s even more like Townscaper. Could make some nice wallpapers.

Breachway 👍

A roguelike deckbuilding adventure game. Solid mechanics and looks good. I’m looking forward to trying the full game.

Synergy

An interesting city-builder with a focus on finding balance with the environment. I love the aesthetic, but find some of the controls a little annoying. I was struggling with figuring out how to “prune” plants (maybe it’s a mechanic that unlocks later?) when the demo crashed on me.

Thrive: Heavy Lies the Crown

There’s the core of a good city-builder here, but there are several mechanics that make things annoying to manage. For instance, wood is used for construction, firewood, and planks, but you can only have one logging camp, which limits the rate you can produce this vital resource. I also had a building burn down because it was outside the radius of a well, so my villagers just decided to let it burn. If things like that get cleaned up, this could be a pretty solid game.

Final Factory

A space factory and defense game.

Underspace 👍

Freelancer with some cosmic horror thrown in. I loved what little I played of the demo. I love the aesthetic, the atmosphere, and the gameplay. Some of the voice work could be cleaned up a bit, but I’ll definitely pick this up once it releases into early access.

Solar Expanse

A solar system exploration game. Seems pretty chill; I might try out the full game on release.

Shapez 2 👍

I loved the original Shapez, and the sequel brings the same gameplay into 3D. Looks great and plays great, at a scale that surprised me.

Ouros

Basically a puzzle game about Bézier curves. Pretty chill and easy to play.

Orc Warchief: Strategy City Builder

Seems like a pretty basic city builder at the moment. There’s apparently some sort of combat mechanic where you send your orcs to fight other armies (there’s a combat demo after finishing the demo), but it came down to numbers, which was a bit disappointing.

News Tower 👍

I wasn’t sure exactly what to expect with this one, but I really enjoyed it. From building and managing the tower where all my employees work to managing which stories my reporters were working on, the entire experience is great. Well polished and a lot of fun. I think naming my newspaper “Print Is Dead” added to my enjoyment a bit.

Pacific Drive

A survival game where your car is the focus. There’s an interesting world that’s been built for the game, and the upgrade trees for the car look really deep. There are a lot of survival games that I hate, but I’m cautiously optimistic about this one.

Millenia

A Civilization-style game. The demo only lasts 60 turns, which only gets through the early eras in the game. Some of the concepts seem interesting, like special ages that have specific requirements and special effects. The “Age of Blood” requires killing 6 enemy armies and leads to an age where all nations are at war. I’ve always enjoyed the various Civ games, so I’d like to dig into this one at some point.

Reus 2

A planet-building god game. Similar to the first game. Cute and pretty easy to play.

Balatro 👍

A roguelike deckbuilding poker game. Empower your deck with jokers that provide special abilities, tarot cards that alter your deck, planet cards that improve hand values, and vouchers that provide passive bonuses. A really unique blend that works really well and is a lot of fun to play.

MULLET MAD JACK

This game looks amazing in motion, with a retro-cyberpunk anime style. A lot of fun to just run through levels killing everything as fast as possible. There’s also a lot of social commentary in here, too, from the robot billionaires that control the world to the livestream of your runs pumping dopamine into your system and extending your life. It’s not all that subtle.

Children of the Sun

Telekinetically bend your single rifle bullet to take out cult members. It’s a stylistic shooting puzzle game.

Harold Halibut 👍

An adventure game where you play as the titular Harold, unraveling a mystery aboard the Fedora 1, a spaceship crash-landed at the bottom of the ocean on an alien world. The art is amazing; the characters and environments are all hand-built and animated with stop motion. I might have to buy this one just to support the art.

TerraTech Worlds

I loved the original TerraTech, but based on the demo, I’m not sure how I feel about Worlds. It’s slower to start and some of the environmental effects are overly powerful early-game, like trees that shoot lightning and can instantly destroy your tech.

Tribes 3: Ascend

I want to like it, but the skiing feels too floaty and I find it practically impossible to hit anything that’s moving. Maybe it’s just latency, but with players (and the flag) jumping around so much, it’s difficult to have much fun.

Categories
Games Reviews

Steam Next Fest – 10/23

This Next Fest includes some demos for games I’ve eager to play, so without further ado…

Deep Rock Galactic: Survivor

A Vampire Survivors-like in the Deep Rock Galactic universe. These games are all pretty similar, but I like the shorter levels in this one; makes it easier to pick up and play for a few minutes. Being able to mine through the level to create new paths keeps things interesting.

Foundry

A voxel factory-building game. Starts off pretty slow, and the demo doesn’t get very far. It’s got potential.

Terminator: Dark Fate – Defiance

A fairly standard tactical RTS in the Terminator universe. It’s not bad, but it didn’t really hook me.

Pioneers of Pagonia

It’s basically classic Settlers, down to the little border stones that your guards place to extend your borders. Settlers III is one of my favorite games, so I’m definitely looking forward to this one.

Sentry

It’s basically sci-fi themed Orcs Must Die! The demo is pretty basic, with only two levels and a handful of weapons and items to use. This is another one that has some potential.

The Crust

The Crust looks interesting; a mix of Surviving Mars, Factorio, and a little Frostpunk. There are surface and underground layers for construction, and a layer with points of interest around the moon that you can send expeditions to investigate. It’s a little clunky at the moment, but if it gets cleaned up a bit, I could see myself enjoying it.

Ascent of Ashes

A colony sim like RimWorld. It looks OK, but the demo performance was really bad… Once my colony got raided, the game turned to a slideshow.

Poems and Codes

I played a demo for Prose and Codes a while back and thoroughly enjoyed it. (I really need to buy that game…) Both Poems and Prose use public works, and 10% of sales go to support Project Gutenberg. Poems is a little nicer than Prose, with some extra information about the poets and links to Project Gutenberg to download works.

Last Train Home

An interesting historical strategy survival game where you lead your soldiers across war-torn Russia during World War I. There’s an overworld map where you maintain and upgrade your train, and send your troops out on missions to gather resources. The tactical combat is pretty good. I enjoyed it.

Celestial Empire

An Ancient Chinese city builder. It looks nice, but some things during the tutorial are unexplained and I had to figure out what I was supposed to do on my own.

Europa

A pleasant little adventure game. Controls are a little weird on mouse and keyboard; it’s probably better with a controller.

Gunhead

A fun shooter that reminds me a lot of MOTHERGUNSHIP.

Summary

I always find a few games I enjoy in the Next Fest events, and this one is no different. I’m really looking forward to Pioneers of Pagonia, and I’ll likely own Deep Rock Galactic: Survivor at some point because I love that type of game. I’m hoping The Crust improves because it’s certainly something I’d be into if they can improve some of the basics.

Categories
Games

Steam Next Fest – 06/23

Time for another Next Fest! Like before, I’ll be updating this as I try out more demos.

Galacticare

It’s Two Point Hospital in space.

Gord

A narrative-heavy adventure game with survival city-building elements. An interesting mix. Pretty dark.

Quilts and Cats of Calico

It’s just like the board game, except the cats will wander around, walking and laying on your quilt, which is adorable.

Mind Over Magic

You manage a magic school, training young mages to go out and fight back the Dread, a dark fog that is slowly consuming everything. I wasn’t sure what to expect from this one, but I thoroughly enjoyed the short demo. You get to build your little school, harvest resources, grow and cook food; all while summoning and training students to train and send into the Underschool to fight enemies in auto-battles. A great mix of genres that works far better than I expected.

Wizard With A Gun

I’ve been looking forward to this one ever since the trailer a while back. It’s essentially an adventure shooter where you create a cute little wizard who runs around and shoots things with magic bullets. You get a “home base” to build up over time as well, which you return to after each short “expedition” to gather resources.

Dust Fleet

A decent little tactical strategy game. The combat is definitely inspired by Homeworld. Not sure how much depth the final game will have; the demo is pretty simple.

Viewfinder

A first-person puzzle game with some really interesting mechanics. You use pictures to build out the world – bridging gaps, building ramps, duplicating objects, etc. There are some great visual effects as well. Looking forward to playing the full release.

ARC SEED

A tactical mech combat game using actions drawn from a deck. Gives off Neon Genesis Evangelion vibes. Pretty simple, but has decent pixel art.

The Invincible

A retro sci-fi adventure played entirely from first-person. The demo takes place a bit after the start of the game, with some mild spoilers. The visuals are fantastic, and the story seems interesting, so I’m definitely going to find some time to play it after release.

Jumplight Odyssey

Thus far, this is my sleeper hit from this Next Fest. It’s essentially FTL with the base building of something like Evil Genius, all wrapped in an 80s anime aesthetic. It even has an animated intro that establishes the feel. The graphics are great as well, and it looks like the final game will have multiple scenarios (maybe with different ship layouts?). It hooked me right away. I’ll definitely be picking this one up.

Laysara: Summit Kingdom

A city-builder where you’re constructing your towns on a mountaintop. The demo introduces the basic production chains and shows off an avalanche. Seems like it’s more about building the most efficient production chains than about resource management.

Station to Station

A pleasant little railroad-building puzzle game.

Axon TD: Uprising

I like a good tower defense game. This one has a lot of nice quality-of-life features like ways to manipulate the map and a free sell-and-replace each wave.

Thronefall

A roguelike city builder where you build up your castle and defenses to fight back waves of enemies. I’m annoyed that the demo locks progression behind completing all challenge modes for each level.

Cataclismo

Another defend-your-castle city builder. Has a heavier RTS element than Thronefall, where you build units and order them around individually. The wall building is very similar to Castle Story, and some structures can stack like Timberborn. I enjoyed the short demo, so this will definitely be in my library at some point.

Primitive Society Simulator

Stone-age Clanfolk. The UI needs some work, but the foundation seems pretty solid.

Norland

Medieval Clanfolk. Rule a small kingdom, building up your production and trying to keep everyone happy while fending off invading armies and bandits.

Stellaris Nexus

A turn-based 4X game. It’s very different from Stellaris, but has some nice twists on the standard 4X formula; mostly making things far simpler and more accessible, but also a bit more boring. I’m not sure how much I liked what I played in the demo. (And the Stellaris name is definitely just there for the name recognition.)

Starship Simulator

This one is just a tech demo, and it’s essentially just Space Engine with a Star Trek-style starship you can fully explore. Most of the ship is still a work-in-progress, but it was fun to fly around our solar system. There’s a fun “Disco Mode” test of the ship lighting, but unfortunately the life support systems aren’t fully implemented so I couldn’t disable life support and suffocate to death.

Ebenezer and the Invisible World

A Metroidvania where you play as Ebenezer Scrooge, post-Christmas Carol, teaming up with sprits to help the people of London. Neat idea with a nice hand-drawn style. Didn’t click with me, but it looks great.

Next Fest Complete

That’s the end of this Fest. There are several here I’m looking forward to, but Jumplight Odyssey most of all because of how well it combines some great styles (I love that Evil Genius base-building). Mind Over Magic was also more fun than I expected. I already knew about Viewfinder and The Invincible, and they both lived up to my expectations. I still love all the demos these events bring out and the opportunity to try a lot of things I’d have completely ignored otherwise.

Categories
Games Reviews

Steam Next Fest – October 2022

Unlike my Survival Fest post, I’m going to update this one as I play demos since these demos are sometimes time-limited…

Most of these are still available now that the fest is over; I've noted them with a joystick icon: 🕹️

Masterplan Tycoon 🕹️

Your basic survival city builder boiled down to its most essential parts. You create a flow chart where each node is a building (woodcutter, well, storage), and link things together to transport resources from one to another (the woodcutter produces wood, which you link to the sawmill, which requires wood and produces planks for building). The sound effects and little building effects (“thwack” appears as the woodcutter operates) are a nice touch. Very simple and clean. Another one I might pick up cheap.

Potionomics

Create potions, sell them in your store. The haggling in this game is done through a card game and you expand your deck by forming relationships with various townspeople. I love the art style and the characters are very expressive (the animation is phenomenal). Definitely looking forward to playing this one more.

Techtonica 🕹️

First-person factory building and exploration, similar to Satisfactory. It’s interesting, but the controls seem a little clunky, and the visual style is a bit bland for my taste.

Forever Skies 🕹️

A story-driven survival game where you customize your blimp and travel between ruined skyscrapers above a green death-cloud. Feels a lot like Raft with a more sci-fi style. I’ve been looking forward to this one, and while it definitely needs some optimization, I like the survival and building mechanics. Demo is time-limited (20 minutes) after the initial tutorial.

Aquatico 🕹️

Survival city-builder set on the sea floor. Didn’t play this one too long – just enough to get a feel for it, but I’m looking forward to playing more once it releases. Could probably use some UI improvements (some things are a bit crowded), but otherwise it seems like it ticks all the usual survival city-builder boxes.

The Entropy Centre 🕹️

A first-person puzzle game like Portal. Instead of a handheld portal device, you get an “entropy” device, which rewinds time. I enjoyed the puzzles in the demo – they were pretty simple but require you to think four-dimensionally: you have to move things around in a particular order so when you rewind them, they end up where you want. The backstory to the game sounds interesting, too (with what little you get through devices in the demo), and the trailer makes it look like there might be some action-y sequences as well. Looking forward to the release.

Floodland 🕹️

A survival city-builder that appears to have some emphasis on story (hard to tell if it’s just the opener or the tutorial). Looks good and has a deep research tree, so there might be some nice complexity to it. I could see it being as good as Frostpunk. I’ll definitely pick it up once it’s released.

Against the Storm

A roguelite city-builder. You choose an area from an overworld map, then build a settlement there while attempting to complete a number of objectives before the queen becomes too impatient with you. If you complete all the objectives before the queen’s impatience maxes out, you win and gain materials to use to improve the Smoldering City and future settlements. If you fail, you return to the overworld map with little to show for it. After a few settlements, the Blightstorm comes, destroying all your towns and reshaping the world. Looks great and it’s fun to play. I’ll definitely be picking this one up.

Diluvian Winds 🕹️

A management game with cute animal workers. Fun, but I lost my woodcutter to a storm relatively early and could never get enough wood to keep the lighthouse lit and ended up losing. Needs an easier way to recover from that sort of thing, but otherwise it’s a pretty easygoing game.

Wormhole Adventurer 🕹️

An old-school adventure game where you explore and upgrade your ship with an objective to rebuild your space station. It’s pretty simple to play, and I like the retro aesthetic, but there were some bugs with graphics rotating too far when turning which got really disorienting.

Star Survivor 🕹️

It’s like Vampire Survivors, but you control a spaceship. Designed for twin sticks, so it’s a little rough to control on a keyboard (WASD movement, arrow key rotation). I might pick it up after it launches.

Manor Lords

The demo’s a little rough (missing text, no saving), and the tutorial isn’t very helpful, but I can tell the foundations of an amazing city builder are here. Very organic building (no grids), with some RTS-style army battles as well. This is another one for my wishlist.

Capital Command

My starship, A55-H4T, with multiple fires, disabled engines and jump drive; enemy battlecruiser in the distance with missiles on their way.
Everything is fine.

A tactical starship command sim. There’s a lot of depth and complexity, but it’s relatively manageable thanks to auto-pilot. Some people might be turned off by the blocky interface, but I like it – presents a lot of controls and information without blocking too much of the action. I’ll be keeping an eye on it.

Scorchlands 🕹️

A city-builder with streaming resources, terraforming, and some light combat. Pretty easy to play but with a decent amount of depth. Also, everyone is birds. I don’t know why.

The End

That’s the end of this Next Fest. There were a few demos I downloaded but didn’t have a chance to play. Several of the demos above are still available and I’ve noted them (with a little joystick: 🕹️) in case you’d like to try any of them out yourself.