Categories
Games Reviews

Games of 2024

Legend
🌟 A personal favorite. (Not necessarily for everyone.)
âœ”ī¸ Beat the game. (🏆 if I got all the achievements)
👍 Recommended if you haven’t played it.
👎 Avoid it. It’s terrible.

PC

Baldur’s Gate 3 🌟
Finally got around to playing this in January. Really enjoying it.

Destiny 2
Continued Season of the Wish into 2024, and I started winding down on my playtime.
Played Final Shape and the first “Episode”, Echoes through the middle of the year. Final Shape was a great conclusion to the “Light and Dark Saga”, and Echoes was a good kickoff for the next big story arc.
The second episode, Revenant, also had some fun new mechanics and some good gear, but Bungie decided not to make the new weapons craftable. Once I heard they were doing the same for the next episode, I pretty much stopped playing. I might stop in from time to time to play the story, but I’m done with the grind.

Star Citizen 👎
I tried playing this toward the end of 2023, and was able to play a bit more in January. I want to be interested, but so far I’ve found the game extremely boring. It wants to be an MMO where you wander around cities and interact with various shopkeepers, but I just want to fly my ship. In about 2-3 hours of play time, I only managed to fly a ship for maybe 10-20 minutes. To make matters worse, performance is terrible and it’s plagued with bugs. Hopefully it turns around at some point and turns into a real game.

The Universim 👍
Universim had it’s 1.0 release this year and I hopped back in. If you enjoyed the early god games that established the genre like Populous and Black and White, then The Universim is a great game in that vein. It has a lot of tongue-in-cheek humor and spans from the stone-age to a multi-planet civilization with terraforming and trade between planets. It’s expansive but works incredibly well.

Deep Rock Galactic: Survivor 👍
I’ve found that I love the “bullet heaven” genre, and Survivor is a great entry into the genre. I’ve played a little of Deep Rock Galactic and like what’s there, but it’s multiplayer-focused and I’m mainly a solo gamer. Survivor gives me a fun single-player experience in that world, with some unique additions to the genre, like maps you can alter by digging through the rock. Other than that, it follows all the typical parts of the formula: meta-progression, different classes, weapon upgrades, etc.

Forever Skies 👍
A survival game where the world is covered in toxic dust and your home is an airship you use to explore abandoned towers. I like the exploration focus and lack of combat; there are things that attack you and you can kill, but they’re just territorial critters and not hunting you or anything. It’s a little bare-bones right now, but it’s still in Early Access, so I hope it gets nicely fleshed out as it grows.

Lightyear Frontier 👍
A chill farming and exploration game whose hook is that all your farming is done in a mech. I love everything about this game: the “pop-pop-pop” sounds when rapid-fire planting seeds; how the animals react to your mech stomping around; the way your mech moves and operates; and just the general art style. It’s a lovely world and the theme is generally about restoring nature, which is a pleasant change from many other games. There’s little I don’t like here.

Balatro 👍
A poker roguelike deckbuilder that is so much more than the sum of its parts.

Laysara Summit Kingdom

Underspace
Spiritual successor to Freelancer and checks all the boxes.

Manor Lords

Pioneers of Pagonia

The Invincible 👍🏆
Picked this one up on sale since I enjoyed the Next Fest demo. It’s ultimately a walking simulator (a genre I don’t think I’ve ever seriously played), but I love the story and presentation.

Stardeus
Another one I enjoyed during a Next Fest, picked up on sale.

The Riftbreaker 👍🏆
Played the new “Heart of the Swamp” expansion and collected the new set of achievements. Still love this game.

Spring Falls👍🏆
A lovely little puzzle game about managing water and making flowers bloom. Picked up during the Steam Summer Sale. It’s short (about an hour), but has some really tough puzzles.

Bloons TD 6
I don’t think I’ve ever played the Bloons tower defense series, but judging from the “6” at the end, it must be popular. It’s monkeys popping balloons, which sounds like a euphemism, so I’m sure it’s some sort of inside joke. It’s obviously designed as a free-to-play mobile game, with a variety of things you can pay real-world cash to unlock early or just to acquire in-game currency. It’s a solid tower defense game, but I don’t like the “freemium” feel.

Dungeon Warfare 2
Started playing this for the first time after finishing all the achievements in Dungeon Warfare. It’s a lot of the same gameplay (which is great), with some new randomization elements thrown in that I’m not sure I completely enjoy. Still a great game, but I wish it was a little more straightforward like the first game.

The Room Series 👍🏆🏆🏆🏆
I’ve played The Room in the past (I think on mobile) and I loved it. During Steam’s summer sale, the entire series was available cheap and I decided to pick it up and play through them all. They’re all fantastic games, providing a few hours of puzzle solving each. There’s a spooky story running through them that adds to the atmosphere.

Satisfactory 👍🌟🏆
Satisfactory is one of my all-time favorite games. I had a blast playing it in Early Access, and it finally released version 1.0 this year. I beat the game and unlocked all the achievements in about a month, spending most of my free time playing. I’m hoping for some DLC at some point, but even after finishing the game and completing all the achievements, I was still building factories and optimizing things. Fantastic game.

Starcom: Unknown Space 👍🌟🏆
A great space adventure game with shipbuilding and combat. It’s essentially a retelling of Starcom: Nexus, but with a lot of improvements. Looks great, fun to play, and an interesting world to explore.

InfraSpace 🏆
A decent city/factory-building game that essentially boils down to a better version of SimCity. Featuers some excellent road management tools, but it’s poorly optimized. And I find cars hold up traffic so they can cross three lanes on a superhighway to take an exit disturbingly realistic.

Parkasaurus
Ultimately a very lightweight dinosaur theme park game, like a casual version of Jurassic World Evolution. Very easy to play.

Star Trucker
Played during a Next Fest and decided to buy it at release. It’s just a trucking simulator in space, but I love all the details.

Star Wars: Dark Forces Remaster 🏆
I loved the Dark Forces series, so when I saw the remaster in a Humble Bundle, I picked it up and immediately played through the whole thing. There are some minor issues with the graphics and some of the levels have some annoying design, but it’s a fun classic from the Doom clone era.

Cyberpunk 2077👍🌟🏆
I came back to Cyberpunk after picking up the Phantom Liberty DLC on sale. I never finished the game years ago when I first bought it; got sidetracked by side quests and other games. After finishing the DLC, I decided I’d work on seeing all the different endings and finishing the achievements so I could call the game “done”. Love the game and I’m glad I pushed myself to see all the endings.

Medieval Dynasty
At the end of the year, I picked up Medieval Dynasty and started playing them again. I’d played both on Game Pass but I’ve been waiting for a sale to pick them up on Steam. Still enjoying them both.

Caves of Qud

Mount and Blade II: Bannerlord
Like with Medieval Dynasty, I had played this on Game Pass and picked it up on sale on Steam. I still really enjoy spearing enemies with a couched lance in combat.

Achievement Hunting

I continued my habit from last year of trying to 100% games in my backlog, and did pretty well again this year. I’ve listed these games separately, since they’re mostly older games. I didn’t manage to finish all of them, since some had some really grindy achievements that I gave up on.

100% Achievement Count: 24
My goal is typically to 100% finish one game a month, but starting the year with that goal, along with finding some short-ish games that were easy to complete let me double that objective this year. I probably won’t be able to manage this again next year.

Settlement Survival 🏆
Started the year off with a city-builder, surprising no one. Tried to get all the achievements by the end of January, but several were based on random events and took forever to finish. (Took an extra 80 hours of mostly idling to get the last two or three achievements.)
Achievements aside, it’s a fun survival city-builder with some great mechanics.

Rise of Industry 🏆
After Settlement Survivor, this was my next “100%” target. It’s a great little industry-building game that’s pretty easy to play with tweakable difficulty. Achievements were pretty easy to accomplish, aside from a few that were a little buggy and took some grinding.

Hardspace: Shipbreaker 👍
I hadn’t played this since the Early Access phase, but it’s still as fun as it used to be. I especially like the “Open Shift” mode that lets me disassemble spaceships without worrying about oxygen depletion or time limits; I can play the game as the puzzle game I love without the pressure to get things done quickly. Though I’ve still killed myself plenty of times by burning myself to death or smacking objects into my helmet.

Planet: TD 👎🏆
I think I acquired this through a Humble Bundle a while back. I love tower defense games, but this one is a bit basic. There are also some design problems; choices were made that directly oppose the tower defense design. For instance, it’s often more viable to sell and rebuild a tower for a better chance at a higher-level tower instead of just upgrading (“I could spend $1000 to upgrade this tower to level 2, or I could sell and rebuild it for $500 for a chance at a level 4 tower!”).

Defense Grid: The Awakening
Playing Planet TD had me itching to play a better tower defense game, so I decided to go back to an oldie; the original Defense Grid from way back in 2008. I’ve owned it for a while but hadn’t played very far, and getting back into it reminded me why: it has a very odd control scheme that I do not like. Your cursor is locked to the center of the screen and movements move your entire view (probably meant to be played with a controller). Regardless, it’s actually a solid tower defense game.

Snowtopia 👎🏆
Got Snowtopia in February’s Humble Choice and decided to give it a try. It was on my wishlist at one point, but I removed it because of bad reviews. After playing it, I’ve found the reviews are justified: it’s buggy and has a lot of performance issues. It’s actually disappointing, though… There’s an awesome game in here that just feels unfinished.

Sentinel
An “interactive audio” tower defense game where you’re a program defending against viruses. There are various audio effects as your towers fire and enemies die that play into the soundtrack. The graphics are clean, the soundtrack is decent (if you’re in to electronic music), and it’s relatively easy to play. I don’t like some of the gameplay elements and the levels are pretty unforgiving (especially the bonus levels). I gave up before hitting 100% completion because some of the bonus levels are ridiculous unless you learn their trick and execute near-perfectly.

The Turing Test 👍🏆
A solid first-person puzzle game with an interesting story and well-designed puzzles.

The Talos Principle 🏆
A decent puzzle game that has a few terribly-designed mechanics and late-game puzzles that cause frustration. The “playback” mechanic literally requires you to sit and wait for 20-30 seconds (sometimes longer) to give yourself time to work with it; late-game puzzles often rely on just-barely-line-of-sight. It’d be an easy recommend if a third of the game was cut. As it stands, it outlives its welcome and becomes frustrating instead of fun.

Orbitalis 🏆
A puzzle game about gravitational forces. It’s pretty but doesn’t run very well (30FPS max), and I prefer my puzzle games to be more deterministic.

10000000 🏆
A match-3 game with some roguelike progression. The achievements aren’t too bad, though the endgame ones are very luck-based.

Megaquarium 👍🏆
A pleasant little aquarium building game. Not too difficult, and the graphics are pretty simple, but it’s very easy to play and a lot of fun. Plus I love all the fishies.

Lumencraft
A fun action tower defense game where you mine resources and defend against waves of bugs. I played this way back in Early Access, but hadn’t touched it since release. It hasn’t changed much, and it’s still a solid game. Some achievements are really grindy, though (“Defeat 1,000,000 bugs”).

Strike Suit Zero
A game I’ve owned for a long time. Decided to play the “Director’s Cut” to get all the achievements. Still a great game, though the very last mission is a bit of a pain.

Automachef 👎
A factory game about using machines to make food. It starts out interesting but gets tedious fast, and once they introduce their programming language, I completely lost interest. I’m a software developer, but I don’t want to deal with assembly-style bullshit in my games.

When Ski Lifts Go Wrong
It’s like Bridge Constructor, but you’re typically building ski lifts. Though also sometimes ramps and bridges. It’s a fine physics puzzle game, but not really anything special. (If you’ve played one physics puzzle game, you’ve pretty much played them all…)

Artificial Defense
A tower defense game with a lot of manual shooting. I don’t mind player-activated abilities in tower defense games, but I feel like they should be an emergency option – proper use of towers should be the priority. Artificial Defense is the opposite, where your player abilities are the primary way to deal with creeps.

Puzzle Agent 2 🏆
One I played and finished a while back, but missed 2 achievements. I’ve always wanted to come back and finish it, and finally took the time to do so. It’s a little dated at this point, but still a solid puzzle game.

Sheltered 👍🏆
Another old one that I was only one achievement from completing. Had to spend a few more hours in it to get that last achievement. Still a great game. The reviews seem to indicate the sequel was unfinished, which is a shame.

Dungeon Warfare👍🏆
I think I played this on iPad a long time ago. It’s a fantastic tower defense game focused on building traps to kill waves of adventurers entering your dungeon. You can build fun combos and the physics-based unit movement can lead to some hilarious outcomes.

Demos

Oddsparks: An Automation Adventure (Demo)
It’s essentially Pikmin with factory-building. An odd combination, but it’s adorable.

Stellar Settlers (Demo)
It’s a bit of a puzzly outpost-builder. Interested to see how it turns out.

Stormgate (Beta)
Looks and feels a lot like StarCraft, and that’s a good thing. But it feels off in a way I can’t quite put my finger on.

Gods Against Machines (Demo)
A kind of “reverse city-builder” where you’re a god of nature attempting to destroy the cities of an invading robotic force. It’s basically Spirit Island if it was an RTS-style video game. I enjoyed the demo, even though it’s pretty simple and involves a lot of clicking. Would make an excellent mobile game on a touch interface.

Next Fests
I always love trying out new things during Steam’s Next Fest events, and this year was no different:
February
June

Board Games

Star Wars: The Deckbuilding Game
A fun two-player deckbuilder. I played Empire and managed to kill off a lot of Rebel heroes (Millenium Falcon, Luke Skywalker, Princess Leia, Chewbacca), while the Empire heroes came out late in the game and I managed to get enough to secure a win. Poor Chewie.

War Chest
A tactical strategy game played with some hefty poker chips. Lots of variation to this, but I think the suggested starting teams are lopsided.

Picky Pixie
A wallet game that plays like a very lightweight Mysterium.

Space Base
One of my wife’s favorites because she routinely crushes me. We’ve played a half-dozen times and I have yet to win.

Dorfromantik👍
Plays just like the digital game, but faster and at a smaller scale. Great co-op.

League of the Lexicon👍
A trivia game all about etymology. If you enjoy learning about words, this is the game for you.

Among the Stars: Revival

Thunder Road: Vendetta
Like playing Mad Max in board game form.

Canvas: Finishing Touches
The final expansion for Canvas. All the expansions do a good job of adding to the base game with optional complexity.

Evolution: Another World

Picky Eaters👍

Patchwork Doodle

Flamecraft👍
First played Flamecraft when visiting my brother in San Francisco in April. My wife and I enjoyed it so much, we bought it for ourselves.

Drop Drive
A pick-up-and-deliver game where the game map is created by literally dropping a bunch of components on a hemispherical sun, sending them flying out in random directions. Pretty easy to play, with a lot of options to shake things up every game.

Apiary👍
A worker placement game about space bees. Very well themed and fun to play.

A Message From the Stars👍
A cooperative word deduction game, and one of my favorite new games. One player plays an alien that has sent a message to Earth, and the other players play a team of scientists attempting to decipher the alien message.

Wyrmspan👍
Wingspan with dragons. There are a handful of additions that make the game a little more challenging and interactive.

Through the Desert

Rialto

Scoville

New Dawn

Switchbacks

Onitama👍
A chess-like martial arts strategy game. You’re only able to choose from two moves on your turn, which change over the course of the game. Feels a lot like chess on a smaller, more tactical scale. Also easier to play, with essentially four pawns and a king.

Cosmic Run: Rapid Fire

Clank! A Deck-Building Adventure

Small World

Dead Men Tell No Tales

Spirit Island👍
I love the theming of this game, and on our second game, my wife and I managed a win by terrorizing the invaders enough to leave the island.

CATAN Starfarers
Found community-created rules for a two-player variant to play with my wife (the game only supports 3-4 players), and they worked out really well. The little spaceship used to determine your “rolls” and capabilities is a little gimmicky but fun.

Earth👍

Ark Nova

Great Western Trail: New Zealand
We got the New Zealand version of Great Western Trail because it has sheepies.

Marvel Champions

Splendor Duel👍

Perspectives
A deduction game where each player gets a set of photos and have to describe what they see to everyone else.

Star Wars: The Clone Wars
A Pandemic-system game where you play a hero from the Clone Wars era of Star Wars and face a villain. Obviously plays a lot like Pandemic, but you have various cards you can use to help.

Ticket to Ride (10th Anniversary)

Gravwell

Marvel Dice Masters: Age of Ultron 👎
I expected this to be Marvel Quarriors (it’s designed by the same people), but it’s somehow worse.

Chai

Galactic Strike Force

Azul👍

Teotihuacan: City of Gods
Got the “deluxe master set” on Kickstarter and played for the first time. Being a euro game, there are a lot of different things to do that keep things fun and interesting.

Darkrock Ventures

Project L👍
Tetris as a board game is still fantastic.

Android: Netrunner

Cosmic Run: Regeneration

Chronicles of Crime

Don’t Go In There

Potion Explosion

Patchwork

Votes for Women👍
My wife and I love “non-fiction” board games; stuff like Wingspan and Cascadia that are firmly based in science or history. Votes for Women plays out the Suffrage movement like a game of Risk, with the Suffragist and Opposition players vying for support in the 48 states to pass the 19th Amendment.
The Opposition player can win by making sure the amendment never comes to the Senate, or by winning 13 states in the voting. The Suffragist player can only win by bringing the amendment to the Senate and winning 36 states. The game plays out over three eras, with the Opposition entrenched at the start but the Suffragist movement gaining steam as time passes. Once voting starts, any state with 4 “support” is immediately won by that player. For all the remaining states, there’s a roll-off to determine who wins.
When my wife and I played, I played the Opposition and she played the Suffragists. She felt she had a responsibility to win, and the game came down to the roll-off, which felt very intense (like watching election results). In the end, she won: 38 to 10.

The Quacks of Quedlinburg
I’ve had my eye on Quacks for a while, and it turned out to be a great purchase. There’s bag-building and a lot of chance involved, but it never feels like you’re overly penalized for pressing your luck and busting.

Star Realms: Rise of Empire
A legacy version of Star Realms, with a few new factions that work with the base game.

Xtronaut: The Game of Solar System Exploration

The Castles of Burgundy👍
Bought the “Special Edition” on Gamefound on their second print run. This edition has some great upgrades, and the gameplay is a lot of fun.

Rebirth👍
Easy-to-play tile-laying game. At two players, it’s generally friendly but there can be some heavy competition for certain areas of the map. Has some interesting tie-breaking rules, which worked in my wife’s favor on our first play.

Decorum👍
My wife and I love Decorum, and we took some time to play a few more of the two-player campaign this year.

Azul Mini
Picked this up as a “travel” version of the “full” game, which we still have. Plays just like the big version, but with smaller components that hold the tiles securely. I could definitely see playing this on a plane or train.

Converge

Mysticana

Categories
Games Reviews

Steam Next Fest – 10/24

Space Drilling Station

Build a multi-level drilling station on an alien planet to harvest an exotic new energy source. You have daily export quotas to meet that increase as you perform better. Overall not a bad game, though some of the logistics handling is a little annoying. Workers need to travel from place to place, but you can’t control where they sleep, so someone may be sleeping a long way from where they work. (And it doesn’t appear to sort itself out on its own.) With a few quality-of-life updates, this could be a fun little management game, though the ever-increasing quotas could put a damper on some of the management aspects if they don’t cap out.

Tower Factory

As I started playing this demo, I realized I had played it before. (Apparently before I started blogging about these demos, since I can’t find a previous mention of it.) It’s a tower defense game where you have to harvest and process resources to build your towers. It’s a little slow starting out, but as you unlock upgrades, you can do more. It’s built a bit too heavily on that meta-progression (the demo level is basically impossible to complete until you’ve unlocked several upgrades), but it’s a decent little tower defense game.

Microtopia

A management game where you manage a colony of microscopic robotic “ants”. You set up trails and assign ants to them to perform certain tasks, which is a little annoying until you get the hang of it. There are some rough edges, but I love the theming.

Beyond Astra

A strategy game where you build structures on planets and command ground and space forces. Looks good and seems interesting, though the controls felt a little unwieldy; moving from space to ground could cause some weird camera shifts. Ground combat was largely pretty boring, but space combat is pretty good.

Wild Planet

A pretty basic survival game with a minimal aesthetic. Pretty rough in its current state.

Space Tales

It’s essentially StarCraft, except with a retro-futuristic style. The design aesthetic is all over the place, and the interface is so huge it makes it difficult to play (though that may just be a scaling issue with my widescreen monitor). What’s here seems pretty good, but it needs some polish and maybe a little restraint when it comes to the various styles they’re mashing together.

Knights in Tight Spaces

A sequel to Fights in Tight Spaces, Knights swaps the spy thriller style for a fantasy setting. Plays about the same, but with a significantly expanded set of abilities, as well as giving you a party to control.

refarm

Essentially a clicker game with farming.

Planet Scanner

Scan planets for your corporate overlord, earning a fraction of their value, which you can use to pay for rent, food, water, and upgrades. A lot like Hardspace: Shipbreaker but more laid back.

Stellar Outpost Commander

A base building game where you construct base facilities and provide weapons and equipment for pilots that are autonomous. You don’t directly control the pilot ships, but provide attack and scout orders with bounties to entice the pilots to complete them. In return, the pilots spend their credits at your station, which you can use to hire new pilots and issue new bounties. It’s an interesting approach and something I was tinkering with in one of my game projects in the past. It’s not a terrible game, but needs a lot of polish.

Warspace 2

I didn’t play this one long because I didn’t like the control style, and the tutorial seemed to bug out at a certain point where I couldn’t progress. Looks like it could be fun with some updates.

Owl Force

Like Star Fox and Everspace had a cute little owl baby. What I played in the demo seems pretty basic, but it was a fun little space shooter. Controls are pretty good, and the graphics look great.

Categories
Games Reviews

Steam Next Fest 02/24

Another Next Fest is underway, so here’s my latest set of demo impressions. I’m adding a 👍 next to my favorites. I’ve found a lot of demos I plan to try this time around.

Lightyear Frontier

I’ve been looking forward to this mech farming game for a while. It’s a peaceful open-world farming game with a focus on harmonizing with the environment. It’s very pretty but overall a little more basic than I was expecting. I also love that you can trip your mech; it’ll just roll around on the ground and you have to exit to flip it upright.

Star Trucker 👍

I was honestly a little surprised with how much I enjoyed this one. It’s essentially a trucker game like Euro Truck Simulator, but with power management and EVAs for repairs. The docking reminds me of Kerbal Space Program. I honestly wish Star Citizen was more like this.

Summer House

A peaceful little game where you build houses. A lot like Townscaper.

Dystopika

A dystopian city-builder toy that’s even more like Townscaper. Could make some nice wallpapers.

Breachway 👍

A roguelike deckbuilding adventure game. Solid mechanics and looks good. I’m looking forward to trying the full game.

Synergy

An interesting city-builder with a focus on finding balance with the environment. I love the aesthetic, but find some of the controls a little annoying. I was struggling with figuring out how to “prune” plants (maybe it’s a mechanic that unlocks later?) when the demo crashed on me.

Thrive: Heavy Lies the Crown

There’s the core of a good city-builder here, but there are several mechanics that make things annoying to manage. For instance, wood is used for construction, firewood, and planks, but you can only have one logging camp, which limits the rate you can produce this vital resource. I also had a building burn down because it was outside the radius of a well, so my villagers just decided to let it burn. If things like that get cleaned up, this could be a pretty solid game.

Final Factory

A space factory and defense game.

Underspace 👍

Freelancer with some cosmic horror thrown in. I loved what little I played of the demo. I love the aesthetic, the atmosphere, and the gameplay. Some of the voice work could be cleaned up a bit, but I’ll definitely pick this up once it releases into early access.

Solar Expanse

A solar system exploration game. Seems pretty chill; I might try out the full game on release.

Shapez 2 👍

I loved the original Shapez, and the sequel brings the same gameplay into 3D. Looks great and plays great, at a scale that surprised me.

Ouros

Basically a puzzle game about BÊzier curves. Pretty chill and easy to play.

Orc Warchief: Strategy City Builder

Seems like a pretty basic city builder at the moment. There’s apparently some sort of combat mechanic where you send your orcs to fight other armies (there’s a combat demo after finishing the demo), but it came down to numbers, which was a bit disappointing.

News Tower 👍

I wasn’t sure exactly what to expect with this one, but I really enjoyed it. From building and managing the tower where all my employees work to managing which stories my reporters were working on, the entire experience is great. Well polished and a lot of fun. I think naming my newspaper “Print Is Dead” added to my enjoyment a bit.

Pacific Drive

A survival game where your car is the focus. There’s an interesting world that’s been built for the game, and the upgrade trees for the car look really deep. There are a lot of survival games that I hate, but I’m cautiously optimistic about this one.

Millenia

A Civilization-style game. The demo only lasts 60 turns, which only gets through the early eras in the game. Some of the concepts seem interesting, like special ages that have specific requirements and special effects. The “Age of Blood” requires killing 6 enemy armies and leads to an age where all nations are at war. I’ve always enjoyed the various Civ games, so I’d like to dig into this one at some point.

Reus 2

A planet-building god game. Similar to the first game. Cute and pretty easy to play.

Balatro 👍

A roguelike deckbuilding poker game. Empower your deck with jokers that provide special abilities, tarot cards that alter your deck, planet cards that improve hand values, and vouchers that provide passive bonuses. A really unique blend that works really well and is a lot of fun to play.

MULLET MAD JACK

This game looks amazing in motion, with a retro-cyberpunk anime style. A lot of fun to just run through levels killing everything as fast as possible. There’s also a lot of social commentary in here, too, from the robot billionaires that control the world to the livestream of your runs pumping dopamine into your system and extending your life. It’s not all that subtle.

Children of the Sun

Telekinetically bend your single rifle bullet to take out cult members. It’s a stylistic shooting puzzle game.

Harold Halibut 👍

An adventure game where you play as the titular Harold, unraveling a mystery aboard the Fedora 1, a spaceship crash-landed at the bottom of the ocean on an alien world. The art is amazing; the characters and environments are all hand-built and animated with stop motion. I might have to buy this one just to support the art.

TerraTech Worlds

I loved the original TerraTech, but based on the demo, I’m not sure how I feel about Worlds. It’s slower to start and some of the environmental effects are overly powerful early-game, like trees that shoot lightning and can instantly destroy your tech.

Tribes 3: Ascend

I want to like it, but the skiing feels too floaty and I find it practically impossible to hit anything that’s moving. Maybe it’s just latency, but with players (and the flag) jumping around so much, it’s difficult to have much fun.

Categories
Games

Steam Next Fest – 06/23

Time for another Next Fest! Like before, I’ll be updating this as I try out more demos.

Galacticare

It’s Two Point Hospital in space.

Gord

A narrative-heavy adventure game with survival city-building elements. An interesting mix. Pretty dark.

Quilts and Cats of Calico

It’s just like the board game, except the cats will wander around, walking and laying on your quilt, which is adorable.

Mind Over Magic

You manage a magic school, training young mages to go out and fight back the Dread, a dark fog that is slowly consuming everything. I wasn’t sure what to expect from this one, but I thoroughly enjoyed the short demo. You get to build your little school, harvest resources, grow and cook food; all while summoning and training students to train and send into the Underschool to fight enemies in auto-battles. A great mix of genres that works far better than I expected.

Wizard With A Gun

I’ve been looking forward to this one ever since the trailer a while back. It’s essentially an adventure shooter where you create a cute little wizard who runs around and shoots things with magic bullets. You get a “home base” to build up over time as well, which you return to after each short “expedition” to gather resources.

Dust Fleet

A decent little tactical strategy game. The combat is definitely inspired by Homeworld. Not sure how much depth the final game will have; the demo is pretty simple.

Viewfinder

A first-person puzzle game with some really interesting mechanics. You use pictures to build out the world – bridging gaps, building ramps, duplicating objects, etc. There are some great visual effects as well. Looking forward to playing the full release.

ARC SEED

A tactical mech combat game using actions drawn from a deck. Gives off Neon Genesis Evangelion vibes. Pretty simple, but has decent pixel art.

The Invincible

A retro sci-fi adventure played entirely from first-person. The demo takes place a bit after the start of the game, with some mild spoilers. The visuals are fantastic, and the story seems interesting, so I’m definitely going to find some time to play it after release.

Jumplight Odyssey

Thus far, this is my sleeper hit from this Next Fest. It’s essentially FTL with the base building of something like Evil Genius, all wrapped in an 80s anime aesthetic. It even has an animated intro that establishes the feel. The graphics are great as well, and it looks like the final game will have multiple scenarios (maybe with different ship layouts?). It hooked me right away. I’ll definitely be picking this one up.

Laysara: Summit Kingdom

A city-builder where you’re constructing your towns on a mountaintop. The demo introduces the basic production chains and shows off an avalanche. Seems like it’s more about building the most efficient production chains than about resource management.

Station to Station

A pleasant little railroad-building puzzle game.

Axon TD: Uprising

I like a good tower defense game. This one has a lot of nice quality-of-life features like ways to manipulate the map and a free sell-and-replace each wave.

Thronefall

A roguelike city builder where you build up your castle and defenses to fight back waves of enemies. I’m annoyed that the demo locks progression behind completing all challenge modes for each level.

Cataclismo

Another defend-your-castle city builder. Has a heavier RTS element than Thronefall, where you build units and order them around individually. The wall building is very similar to Castle Story, and some structures can stack like Timberborn. I enjoyed the short demo, so this will definitely be in my library at some point.

Primitive Society Simulator

Stone-age Clanfolk. The UI needs some work, but the foundation seems pretty solid.

Norland

Medieval Clanfolk. Rule a small kingdom, building up your production and trying to keep everyone happy while fending off invading armies and bandits.

Stellaris Nexus

A turn-based 4X game. It’s very different from Stellaris, but has some nice twists on the standard 4X formula; mostly making things far simpler and more accessible, but also a bit more boring. I’m not sure how much I liked what I played in the demo. (And the Stellaris name is definitely just there for the name recognition.)

Starship Simulator

This one is just a tech demo, and it’s essentially just Space Engine with a Star Trek-style starship you can fully explore. Most of the ship is still a work-in-progress, but it was fun to fly around our solar system. There’s a fun “Disco Mode” test of the ship lighting, but unfortunately the life support systems aren’t fully implemented so I couldn’t disable life support and suffocate to death.

Ebenezer and the Invisible World

A Metroidvania where you play as Ebenezer Scrooge, post-Christmas Carol, teaming up with sprits to help the people of London. Neat idea with a nice hand-drawn style. Didn’t click with me, but it looks great.

Next Fest Complete

That’s the end of this Fest. There are several here I’m looking forward to, but Jumplight Odyssey most of all because of how well it combines some great styles (I love that Evil Genius base-building). Mind Over Magic was also more fun than I expected. I already knew about Viewfinder and The Invincible, and they both lived up to my expectations. I still love all the demos these events bring out and the opportunity to try a lot of things I’d have completely ignored otherwise.

Categories
Games Reviews

Steam Next Fest – 02/23

Another Steam Fest, another set of rapid-fire demo reviews.

Space Reign

I’ve actually played this demo a few times to see how things are coming along. I love the idea behind the game, but the combat is frustrating to me. I think it’s mostly due to some controls (which I have to relearn every time I play), but also because of very limited ammunition. You’re dropped into an area to patrol and dogfight, outnumbered and outgunned. In all my experiences with the demo, I typically die from attrition; I have a hard time actually hitting targets (despite lining up my lead indicator), and I eventually run out of ammo or get slowly whittled down by random hits. Maybe games like Everspace have just spoiled me when it comes to accessible space combat. That said, I really like the style and what they’re working toward, so it’ll stay on my wishlist for now.

Sons of Valhalla

A Viking-themed Kingdom-style side-scrolling building, exploration, and combat game. The start felt really grindy to me, having to go get a few hits in, then retreat to heal (during which the enemy had fully restored their forces). Felt like I was hitting a wall and going nowhere, despite building up my forces. I assume something’s just not clicking with me. Has that same pixel art style as Kingdom, too.

Oxygen

Survival city builder in the vein of Frostpunk. Magma bubbling up through fissures has caused Earth’s atmosphere to become toxic. Instead of a generator producing heat to fight the cold, you have an “oxygen center” producing oxygen to provide oxygen for your population. There didn’t seem to be anything that really made Oxygen stand out, but it’s not bad.

Super Adventure Hand

I first saw this on Reddit (the Unity subreddit), and thought the idea of a hand walking around looked interesting (also bizarre). When I saw it in the Fest with this fantastic title, I decided to give it a try. It’s a physics-based puzzle platformer with some quirky humor (you get chased by feet with eyes in some levels). Fun to play, pretty easy to get into.

Urbo

Basically 2048 as a city builder. It’s nice and serene, but I was expecting more.

Mars First Logistics

I’m sure it’s fine if I just drag this delicate telescope mirror around on top of my rover.

I enjoy the occasional open-world vehicle-building puzzler, like Main Assembly or Trailmakers, and this one is more of that type. Mars First Logistics has an art style like Sable (which is beautiful), and tasks you with modifying your rover to deliver goods from point to point. The goods you deliver help build up infrastructure on the red planet, like a telescope in the demo.

Cybertown

A cyberpunk city builder. They have the bright neon lights vibe down, but the interface is really rough, and it doesn’t work on widescreens.

Voidtrain

Basically Raft with some Subnautica flavor and interesting theming. There’s some Norse styling which is hopefully tied into the story somehow and not just something to look cool. Hopefully there’s something you can build to automatically collect scrap in the full version because boy does that get boring fast. Looks great, and maybe they’ll throw in a peaceful mode so I can just build my train.

Darfall

A voxel survival city-builder with some RPG elements. You get a hero that levels up and is your main defender while building a city to harvest resources and fulfill the needs of your workers. It looks like you can recruit soldiers but I could never figure out how. At night, the undead rise and attack your city, which you have to fend off with your hero (and, presumably, soldiers). During the day, you’re free to explore the surrounding area, killing off roaming enemies and destroying small outposts. The UI can be a little obscure sometimes, but the game as a whole is pretty decent.

Meet Your Maker

An FPS where you raid player-built bases to steal resources, which you use to level up your equipment and build your own bases. The bases are basically small mazes you fill with traps and guards. Has a post-apocalyptic cybernetic body-horror aesthetic. I’m not sure what happens when your base gets raided (do I lose resources?) as I didn’t play long enough to be able to build my own (it requires a decent amount of resources). The first levels feel really grindy, getting only a trickle of resources from each raid. And it all just feels too much like a desktop version of one of those mobile games where every player is attacking each other asynchronously.

Capes

Weathervane’s chain lightning connected with several explosive barrels.

When I saw Capes, I immediately thought of Freedom Force, and it doesn’t disappoint. I loved Freedom Force, a tactical turn-based strategy game where you control a team of superheroes. Capes is just what I wanted, with a roster of heroes with fun abilities and “team-ups” that boost their powers when certain teammates are near. A lot of fun. Definitely recommend.

Infection Free Zone

I’ve played the demo for this one a few times as well, and I’m still excited about it even though there’s still a lot of work needed. You’re in charge of defending an area from zombies, building defenses, farms, etc. But the draw for me is that it uses orbital maps to allow you to play in any real-world location. Unfortunately the demo is locked to only a few areas, but the idea of turning my neighborhood into a zombie-free compound keeps me interested in this one.

Exogate Initiative

Still one of the games I’m most excited about. There’s been some good progress on this one since the last demo I played. There’s a bit of a tutorial now (there’s at least specific objectives to guide you through the start), and the interface is a bit cleaner now. Build your base, hire Gaters, send your teams to alien worlds for exploration and profit. It’s the best Stargate game I’ve ever played. Can’t wait for this one to release.

Fabledom

A cute city-builder with a very storybook style. You can interact with other kingdoms and unite the lands through “love or war”. You can find yourself a king/queen, and it looks like the full game will have some combat as well. Looks decent. The male and female characters remind me of the mom and dad from Luca.

Phantom Brigade

I had completely forgotten about Phantom Brigade, but after playing the demo, I’m hooked. The timeline system is a great way to orchestrate attacks, and being able to see what everyone will do allows you to play very aggressively, which is refreshing since most tactical games (like XCOM) encourage playing very slow and defensively. I will definitely be picking this one up when it releases (in two weeks).

HumanitZ

I’ve been searching for some sort of survival defense game where you can build a base, set up defenses, scavenge for resources, etc. This isn’t it. The interface and controls are really clunky and it’s in desperate need of a tutorial. It needs a lot of polish. Also, that title is just terrible.

Dust and Neon

A slick and stylish isometric action looter shooter. The reload animations are fantastic. A lot of fun. The demo starts you off with a good set of upgrades, so you get a feel for the mid-game (I assume).

Perseus

Isometric action roguelike. Seems like it wants to be the next Hades, mixed with a bit of Diablo, but the combat is a little annoying and uninspired.

Galaxy Pass Station

It’s basically Papers, Please with some space station building mechanics. It’s not bad, but I don’t think I’m really into the “catch all the mistakes” gameplay. You can at least build “bureaucrat desks” for robot bureaucrats to check documents for you in this one, though.

Planet of Lana

An absolutely gorgeous puzzle platformer. You have a little cat-like creature that follows you around and helps you solve puzzles. There looks to be an interesting story going on in the world as well, which I won’t comment on to avoid spoilers.

1000xRESIST

A narrative game where you flip between time periods to experience the story and figure out the mystery around the game. It’s a weird one, but I enjoyed how the story was told in the demo.

System Shock

It’s System Shock. I love how the graphics are a semi-pixelated retro style but still look clean and modern. Interface is really clean, too.

Broken Arrow

Looks like a solid tactical strategy game. Not really my thing, and I couldn’t play too much because it runs terribly without my new video card…

Roots of Yggdrasil

A roguelike city builder, similar to Against The Storm, but more puzzle-like. Building is turn-based, with income each turn based on the buildings you’ve placed. There’s a different objective on each map, and if you take too long, a dark cloud starts covering the map and if it gets to the portal, you lose. I prefer Against The Storm, but this one isn’t bad if you want something more puzzley.

Builders of Greece

A fairly standard city builder with a Greek theme.

Lakeburg Legacies

A charming little village management game where you manage the lives of your villagers. A big focus of the game is pairing your villagers into couples, which isn’t something I expected to enjoy as much as I did. You don’t get to build your village directly (building order is predetermined), and you just build houses as you need them in a separate view. Instead, you manage who works where, assign apprenticeships for children (to determine their affinities for jobs as adults), make sure everyone’s needs are filled, and handle villager’s dates (awkward moments and all). It’s like part village management sim and part dating sim, with a lovely art style.

Shadows of Doubt

A detective game with a procedural world and a voxel art style. Needs some optimization, and I’m not sure if I missed something or if the tutorial didn’t guide me to everything I needed for the first case; it led me to a murder reporting form that wanted the killer and I hadn’t figured out that information yet. I did enjoy organizing the case board, though. Has potential if it’s able to procedurally generate cases for you to solve.

My Dream Setup

A very rough approximation of the home office I share with my wife. I got lazy with the details.

Definitely more a toy than a game, but it’s a nice way to visualize furniture and layouts. It’s basically what I typically use The Sims for, without job or artificial social interaction.

Mr. Saitou

A game about a llamaworm that works a boring job. Basically a cute little adventure game. According to the Steam page, meant to be a short story about finding meaning in life.

Radio The Universe

A 2D action game with a interesting style. Dying resets the room you’re in. Not really my sort of thing, but I like the style.

Afterimage

A beautiful 2D Metroidvania. Gameplay is pretty solid, though in the short time I played the demo, I’m still a little confused about what’s going on.

SUPER 56

A game composed of 56 minigames and the whole thing (menus and all) is controlled with a single button. Some of the minigames are pretty difficult when you’re limited to a single key (racing and minigolf). Others are pretty simple (type “A” 100 times). Very wacky.

The Pale Beyond

A narrative survival game where you have to make some very tough choices. It’s based on historical polar expeditions, and you’re constantly fighting to manage your food, fuel, and “decorum” – basically a measure of the civility of your crew. The demo was a lot of fun; I’m looking forward to trying the full game.

Mail Time

A cute little game where you deliver mail and fetch items for various creatures. It’s adorable.

Tape to Tape

A roguelike hockey game. I’m not typically into sports games, but I like the style of this one. You earn powerups after each match and can unlock new “stars” to bring with you for each run. What little I played was a lot of fun, though the menus don’t work well on a wide screen.

Next Fest Complete

I obviously played a lot of demos during this Fest (and a few of these after it ended). I found a handful that I’m definitely looking forward to, like Phantom Brigade and Capes; and there were several that I’m not really interested in but were fun to dip into. Some of these were suggestions from articles I read and wouldn’t have tried on my own (like Tape to Tape and Mr. Saitou), which was a good diversion from the sort of games I typically play.

I think my favorites this time around were Phantom Brigade, Capes, Dust and Neon, and Exogate Initiative. They’ll definitely be in my library at some point.

Categories
Games Reviews

Steam Base Building Fest 2023

I feel like this Steam Fest is targeting me. A good chunk of my wishlist went on sale and while I’ve already played most of the demos here that I’m interested in, I found a few to give a try. (Like last time, I’ll be updating this post as I try new demos.)

SteamWorld Build

While this wasn’t exactly in the fest, it’s related so I’m putting it here. SteamWorld Build combines a city-builder with a Dungeon Keeper-style mining and tower defense underground. While the demo doesn’t contain any of the combat shown in the trailer, I enjoyed what was available. It’s a little on the easier side, as far as city-builders go, but there was still plenty to do. The style is great, too, with little steampunk robots wandering around everywhere.

Empires of the Undergrowth

I’ve been interested in this game for a while, thinking it might be a modern re-imagining of SimAnt. Turns out that’s not what it is. It’s more of a simple RTS where you collect food, build an army, and attack other insects.

Kubifaktorium

A cute voxel city builder and factory game. The logistics system is pretty easy to use. Demo only covers the tutorials, but they explain things pretty well.

Roboplant

A cute game where you have robots grow and sell plants. Couldn’t beat the tutorial level, and I’m not sure why… My worker just stopped working and just spent all their time playing games and eating from the snack machine. Probably needs some more time to work some bugs out.

Citizens: Far Lands

More a puzzle game than a city-builder. Buildings can be placed freely, which is nice, but they have a zone around them that they work with, meaning being a few pixels off can mean the difference between maximizing production and missing out on resources. It’s pleasant and minimalist, though.

WW2 Rebuilder

I’ve played this sort of building game before (House Flipper, Gas Station Simulator), but I typically find them incredibly boring. This one looked more interesting, like it had some more depth. Turns out it’s just a well-themed building game. The atmosphere is nice and the theme is actually very interesting, but it’s just as boring as other games in the same genre.

Facteroids

An asteroid-mining factory building game. A neat idea, but the controls and interface are really awkward.

Plan B: Terraform

Extract resources, transport them to factories, build stuff, grow cities, terraform planet. I like the art style – simple and clean – but I’m not sure if I like this style of factory-building game where you just build bigger and bigger with long stretches of highway to bring things from one place to another.

New Cycle

Feels a lot like Frostpunk, from the tone to the UI, which isn’t a bad thing. A solar flare sent human civilization back to its tribal roots, and you’re in charge of building a settlement to restore society. Plays great; I’ll definitely be picking this one up when it releases.

Havendock

A pleasant little city builder with some very light survival elements. You can attract survivors to your little dock and have them help out with the chores. Like Raft, but third person and without that asshole shark.

Desynced

Seems to be an interesting mix of Factorio and your typical RTS, with units you modify with different components (mining lasers, defense lasers, assemblers, etc.) and can order around. Seems interesting, but the first steps were really slow, to the point of just waiting around most of the time. I’m sure it’s more interesting later, but I couldn’t take all the idle time. I think I’d love it if things moved a bit faster.

The Last Starship

I’m still trying to decide if I’m interested in this one. I like Introversion’s stuff, but I couldn’t tell from what I played of the demo if it’s like FTL, where you have to constantly keep moving from system to system, or if you can just do whatever missions you want wherever you go. The shipbuilding is interesting, and the separation of the main deck from the “habitation” deck opens it up for some interesting options – you can make a transport liner, a warship, or a little of both. There’s a survival aspect to it as well, with limited fuel, FTL jumps, oxygen, water, and ammunition, which could be interesting or a chore. I think I just need to play this one a bit more to find out.

Final Thoughts

I think that’s it for this Steam Fest. I had a hard time finding games that clicked with me here. I’ll definitely be picking up SteamWorld Build and New Cycle, and I might get Havendock on a sale at some point. I think when it comes to logistics games, I have Satisfactory and I love the pacing, style, and humor of that game. Some of these games that annoyed me are likely in the vein of Factorio, which has been on my wishlist a while but I’ve now removed (partly because I don’t think I’d like it, and partly because of the price change; and I could write a whole post about how annoyed I am about that price change). I have enough games in my backlog though, so maybe being unable to find new ones is a good thing.

Categories
Games Reviews

Steam Next Fest – October 2022

Unlike my Survival Fest post, I’m going to update this one as I play demos since these demos are sometimes time-limited…

Most of these are still available now that the fest is over; I've noted them with a joystick icon: đŸ•šī¸

Masterplan Tycoon đŸ•šī¸

Your basic survival city builder boiled down to its most essential parts. You create a flow chart where each node is a building (woodcutter, well, storage), and link things together to transport resources from one to another (the woodcutter produces wood, which you link to the sawmill, which requires wood and produces planks for building). The sound effects and little building effects (“thwack” appears as the woodcutter operates) are a nice touch. Very simple and clean. Another one I might pick up cheap.

Potionomics

Create potions, sell them in your store. The haggling in this game is done through a card game and you expand your deck by forming relationships with various townspeople. I love the art style and the characters are very expressive (the animation is phenomenal). Definitely looking forward to playing this one more.

Techtonica đŸ•šī¸

First-person factory building and exploration, similar to Satisfactory. It’s interesting, but the controls seem a little clunky, and the visual style is a bit bland for my taste.

Forever Skies đŸ•šī¸

A story-driven survival game where you customize your blimp and travel between ruined skyscrapers above a green death-cloud. Feels a lot like Raft with a more sci-fi style. I’ve been looking forward to this one, and while it definitely needs some optimization, I like the survival and building mechanics. Demo is time-limited (20 minutes) after the initial tutorial.

Aquatico đŸ•šī¸

Survival city-builder set on the sea floor. Didn’t play this one too long – just enough to get a feel for it, but I’m looking forward to playing more once it releases. Could probably use some UI improvements (some things are a bit crowded), but otherwise it seems like it ticks all the usual survival city-builder boxes.

The Entropy Centre đŸ•šī¸

A first-person puzzle game like Portal. Instead of a handheld portal device, you get an “entropy” device, which rewinds time. I enjoyed the puzzles in the demo – they were pretty simple but require you to think four-dimensionally: you have to move things around in a particular order so when you rewind them, they end up where you want. The backstory to the game sounds interesting, too (with what little you get through devices in the demo), and the trailer makes it look like there might be some action-y sequences as well. Looking forward to the release.

Floodland đŸ•šī¸

A survival city-builder that appears to have some emphasis on story (hard to tell if it’s just the opener or the tutorial). Looks good and has a deep research tree, so there might be some nice complexity to it. I could see it being as good as Frostpunk. I’ll definitely pick it up once it’s released.

Against the Storm

A roguelite city-builder. You choose an area from an overworld map, then build a settlement there while attempting to complete a number of objectives before the queen becomes too impatient with you. If you complete all the objectives before the queen’s impatience maxes out, you win and gain materials to use to improve the Smoldering City and future settlements. If you fail, you return to the overworld map with little to show for it. After a few settlements, the Blightstorm comes, destroying all your towns and reshaping the world. Looks great and it’s fun to play. I’ll definitely be picking this one up.

Diluvian Winds đŸ•šī¸

A management game with cute animal workers. Fun, but I lost my woodcutter to a storm relatively early and could never get enough wood to keep the lighthouse lit and ended up losing. Needs an easier way to recover from that sort of thing, but otherwise it’s a pretty easygoing game.

Wormhole Adventurer đŸ•šī¸

An old-school adventure game where you explore and upgrade your ship with an objective to rebuild your space station. It’s pretty simple to play, and I like the retro aesthetic, but there were some bugs with graphics rotating too far when turning which got really disorienting.

Star Survivor đŸ•šī¸

It’s like Vampire Survivors, but you control a spaceship. Designed for twin sticks, so it’s a little rough to control on a keyboard (WASD movement, arrow key rotation). I might pick it up after it launches.

Manor Lords

The demo’s a little rough (missing text, no saving), and the tutorial isn’t very helpful, but I can tell the foundations of an amazing city builder are here. Very organic building (no grids), with some RTS-style army battles as well. This is another one for my wishlist.

Capital Command

My starship, A55-H4T, with multiple fires, disabled engines and jump drive; enemy battlecruiser in the distance with missiles on their way.
Everything is fine.

A tactical starship command sim. There’s a lot of depth and complexity, but it’s relatively manageable thanks to auto-pilot. Some people might be turned off by the blocky interface, but I like it – presents a lot of controls and information without blocking too much of the action. I’ll be keeping an eye on it.

Scorchlands đŸ•šī¸

A city-builder with streaming resources, terraforming, and some light combat. Pretty easy to play but with a decent amount of depth. Also, everyone is birds. I don’t know why.

The End

That’s the end of this Next Fest. There were a few demos I downloaded but didn’t have a chance to play. Several of the demos above are still available and I’ve noted them (with a little joystick: đŸ•šī¸) in case you’d like to try any of them out yourself.

Categories
Games

Steam Survival Fest Demos

I enjoy the Steam “fests” mostly because they’ve brought playable demos back. I like being able to try out a game with zero commitment. So each time one comes up, I give a handful of games a spin to see if there’s anything coming up that I’m interested in. Here are a few I’ve played over the past week.

Stardeus

Essentially Rimworld in space. You play as a ship’s AI that has been awoken due to a catastrophic accident on your ship, which is carrying a population of humans in stasis to another world. The game starts with your ship in pieces, and you have to start rebuilding and reconnecting the parts of your ship to ensure the survival of the humans on board.

I didn’t play out the entire demo, but long enough to get a feel for the game. It’s definitely one I’m going to keep an eye on.

Exogate Initiative

I’m a fan of Stargate, and Exogate Initiative lets me play out my fantasy of running Stargate Command. The base building draws a lot of inspiration from Dungeon Keeper and Evil Genius (other games I love), and when you send teams to explore other planets, a kind of “choose-your-own-adventure” style dialog plays out. You attempt to gather samples of plants and animals from alien worlds, research them, and use what you discover to earn income for the Initiative via patents.

Pretty easy to play, though they purposely left out a tutorial (there’s a message when you start saying they think players are smart enough to figure things out on their own); I think a short tutorial would have been handy to instruct me to set up certain things before I started hiring scientists, since one quit before I could get a mess hall and barracks built.

Regardless, this was probably my favorite demo from the event. I’ve been looking forward to it for a while already, and it’s likely going to be an Early Access purchase when it’s available.

Adapt

It’s the creature phase of Spore, but an entire game. The creature creation is great and provides a lot of ways to customize things. I had a little dragon-like creature with a shell and clubbed tail. He was adorable.

Patron

A Banished-like game. I played for a bit just to get a feel for it. I was frustrated by the building footprints, which appear to have a “road” space in front of them, but don’t when built, so I had houses basically had connecting front doors with no space for a road between them. It annoyed me, but it’s not bad. I’d probably just play Banished, though.

XO

Start with a ship and slowly acquire/recruit a fleet to flee or fight the “Harvesters”. It’s got an interesting wireframe aesthetic. I was having a good time until I got to a point where my ships stopped responding to my orders and just sat around doing nothing…

Songs of Syx

A bit like Dwarf Fortress, I think. Huge maps, complex structures (you can design your own building layouts and place items inside), low-detail graphics. The tutorial in the demo is pretty straight-forward, but it’s difficult to know how large I should build something (what’s a good-sized warehouse?).

[I] doesn’t exist – a modern text adventure

An easy-to-play text adventure game with an interesting twist at the end. The puzzles were never too obscure – I always knew what I needed to do, though not always exactly how I was going to do it. I enjoyed it and might pick it up cheap at some point.

Cosmoteer

Interesting ship-building that can get decently complex. Combat was a little slow at the start (though that’s probably a good thing).

Just a Flu

Kind of an educational game about how viruses work. Pretty simple (too much for my tastes), but if COVID has taught us anything, it’s that people just don’t understand public health.

Mr. Prepper

I enjoy the anthill-style building (like XCOM), but some of the adventure-gamey portions are a little boring. I wish I could queue up actions instead of having to walk my character everywhere and do so much clicking.

ILL Space

I want to love this game, but the demo is confusing and nigh-unplayable. After several restarts, I figured out some basics, but never survived more than about 10-15 minutes before the enemies were blasting me while I was practically defenseless. Desperately needs a tutorial or something. Gorgeous, though.

Categories
Games Reviews

Vampire Survivors

I found Vampire Survivors while looking through my Steam discovery queue. With 99% positive reviews and priced at $3, I figured I’d give it a try.

I’m not typically into rogue-lites or bullet hell shooters, but a while back I picked up Nova Drift and had a great time with it – runs may only last a few minutes, but you always get to try something new. Vampire Survivors is similar, but you don’t control when you fire (your abilities just constantly fire without input), so you’re only focused on dodging enemies and picking up experience and various power-ups. Your abilities don’t combine quite like Nova Drift, but there are a few weapon and passive combinations that allow you to “evolve” the weapon into a significantly more powerful version.

You earn coins during each run that you can use to buy permanent buffs and unlock new characters. Each character starts with a different weapon and has a custom buff that improves as they level. My favorite is Mortaccio, who has a custom bone weapon they toss out that bounces around between enemies. (And his buff is a max +3 projectiles, which is really powerful.)

If you last 30 minutes, all the enemies disappear and Death appears, darts to your location, and instantly kills you, ending your run and granting you bonus coins. Along the way, swarms of enemies fill the screen and you mow them down.

Overall a lot of fun for a small price. It’s still in early access, so I’m hoping they continue to add new characters, levels, and abilities to keep mixing things up. It’s a lot of fun, though definitely an easier and “lighter” game than Nova Drift. (Which I recommend if you like Vampire Survivors.)

I feel like it could use a better title, though…