Categories
Projects

Tunnel Racer Update

There’s no new build tonight, just NEWS. I finally got around to renewing my Apple developer license, and I upgraded my Unity iOS license for Unity 4. I wanted to put Tunnel Racer on my iPhone and iPad before PAX (to play with while I was there), and it turns out it worked perfectly. I was surprised.

The best part is that no changes are needed from the version I run on my PC. The controls and UI just work, so there’s nothing special I need to do to make it run on iOS. This is great because it means I don’t have to worry about making changes every time I deploy to iOS. Even the text boxes I added for the testing panel work fine. They’re number-only entries, and on the iPhone, the numpad keyboard pops up. It’s pretty incredible how smoothly everything works.

Oh, and to top it all off, Tunnel Racer runs at 60FPS on my iPhone 4S and 3rd-gen iPad, so it’s as smooth there as it is on my PC (when running in the web player and capped at 60FPS). Framerate is something I struggled with constantly on BattleGrid, so not having to worry about it with Tunnel Racer is refreshing.

And now it’s off to PAX on Thursday to figure out what needs changing. I might even ask some strangers to play it. (Probably not.)

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.