With this version, I’ve introduced three new ship models. One is a new starter ship, and the other two are unlockable ships. The previous ship (shown here) will become the best ship in the game (mostly because I love the design so much). I’ve given most of the ships names, but I don’t know if I’ll ever show ship names in the game. I’m still working on balance and tuning for the ship stats – I currently have health and turn speed on a scale of 10, but I think I might make the turn speed work on a scale of 5 or even less. The starter ship would have a turn rate of 1 or 2. One of the new ships has the lowest turn rate but high hitpoints (I call it “Brick”), but I don’t really like it too much; the game really isn’t as fun at slower speeds. I might drop the turn rate changes entirely and simply have variable health.



I’ve also found a few new bugs with the mutators (game modes) and ships. The mutator effects are applied when you click the button, so if you click “Sudden Death”, and then pick a different ship, the hit point reduction applied by clicking “Sudden Death” is overridden by the ship settings. It’s an issue that’s been around since I added the ships, but I just hadn’t run into it yet (though I had a feeling it would cause problems). I’m planning on having those worked out within the next version or two.