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Tunnel Racer v11a

A quick post tonight. I’ve done a little work fixing bugs and trying out some new graphics, but the graphics in this version are almost identical to the last, just a little cleaner. I tried using a “neon sign” style for the boost pickup, but because of the design you couldn’t see it until you were right on top of it… So that didn’t work out.

I’ve also started working on a few ideas for fixing some issues with lane shifting. At higher speeds it was difficult to control (sometimes shifting multiple lanes with a single keypress) because your shift speed increased to the point where you could shift more quickly than you could release a key. This version has my first attempt at fixing that problem, but it’s not perfect yet.

Other than that, there was a lot of work on some of the FSMs to clean a few things up, but nothing too major.

Tunnel Racer v11a

Oh, and I decided to name the second ship from the last post “Gemini”, because of the twin-cockpit thing. Which is obviously an important part of this version.

EDIT: Bean played my stupid game.

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