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Tunnel Racer v13a

Tonight’s another minor update. I’m still working on the lane shift speeds. They’re slower in this version, ranging from 0.625 seconds (slowest ship at the lowest speed) to 0.1 seconds (fastest ship at the highest speed). They still don’t feel quite right.

I’ve also found a new bug and I have no idea what’s causing it. If you hit an “X” panel while shifting, your shift will get cut short (you’ll stop between lanes). There’s a temporary fix in that will force your rotation to what it should be after every lane shift, but it’s a jarring effect and as soon as I figure out what’s going on, it’s coming out.

The good news is I’m learning more about PlayMaker’s capabilities and cleaning up my FSMs, so it should be easier to manage everything… As soon as I figure out what’s causing that damn lane shift bug…

Tunnel Racer v13a

EDIT
There’s also some bugs with the UI shaking. I think a lot of my problems revolve around FSMs responding to certain events every time they occur, and I’m not resetting states properly… Work for tomorrow, I suppose.

EDIT AGAIN
OK, so I figured out the UI shaking problem, and it was exactly what I thought it was. Still don’t know why the lane shifts aren’t working properly…

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