I think I’m finally getting closer to having the lane shift speeds acceptable. Overall, the changes are slower than they were, and the changes between speeds are much lower, but it feels about right for both the slowest and fastest ships, so I’m happy.
More good news – I figured out why the lane shifting was suddenly stopping when you hit an X panel. Turns out it’s because of a poorly documented action in PlayMaker, which was accidentally catching my rotation action and killing it. Now that I know what I’m doing, that’s been fixed and it’s back to working properly.
So, in this version, the speeds are better, the lane shifting is fixed, and I’ve made some changes that should result in better control. I also tweaked the bounding boxes on a few of the ships to make it easier to shift between panels.