Minor fixes to the levels mechanic in this version – the countdown timer only starts once you’ve reached max speed, and you only have to survive for 5 seconds (it’s OK if you hit the X panels now). I’ve also fixed a few problems with the end-level boost not always kicking in. (I think I’ve seen it still fail, but it seems exceedingly rare now.)
That’s it for this version – I didn’t get a lot of time to work on it today.