I’ve decided to be a bit more organized with these updates, so this post has the organization I’m planning on using for a while – a short blurb at the top, the link to the current version, a change list, a bug list, and then brainstorming. This should make it easier to get to the interesting stuff. With that said:
Changes
- Updated the progress bar so it’s a single, smooth progress bar. There were two progress bars previously – if you looked closely you could see a line dividing them. This change should make the progress bar look smooth no matter the resolution.
- Switched to a new turning animation. It’s more boring than the old but less error-prone.
- Added options menu and options for music and sound. They don’t do anything yet. The checkboxes will enable/disable music or sound entirely and the sliders will adjust volume. I’m thinking the checkboxes aren’t necessary and I could just use the sliders, though.
- Changed the “GO” button to a “START” button (to fill out the button better) and changed the font. It’s a little fuzzy now because I’m stretching the font, but I’ll likely replace it with a properly-sized font in the future.
Bugs
Brainstorming
I keep comparing Tunnel Racer to other games I see on the App Store and I get a bit disheartened – I have no idea how I can compete with them. But I forget that this isn’t supposed to a Zynga-toppling mobile game… It’s an experiment and learning experience. I’ve been successful in that regard. I’ve learned a lot, got to learn an entirely new way to program games, and I’ve gotten some experience working with animations.
I want to get this finished and move on to something else, though, so I think the current feature set is going to be it. Four mutators, five ships. Simple, quick to play.