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Tunnel Racer v8a – Week 1 Review

Tonight I added multiple ships to Tunnel Racer. Well, not ships, but stats. (Modeling ships takes time.) For now, there’s room for six ships. After experimenting with some values today, I’ve determined that it’s going to be very difficult to balance six ships. I also need to determine a rating system for the ships, since the numbers I’m using now are a little bogus.

Ship Selection

Here’s the latest version:
Tunnel Racer v8a

Week One In Review
Tunnel Racer has changed from a simple experiment to learn PlayMaker to a full game that I really want to finish. In a single week, I’ve gone from a little ship that can spin around a tunnel to a game with an objective and unlockable features. (Or they will be unlockable once I get to a beta stage.)

I’m really enjoying playing the game as well. For some reason, it feels really fast when I play, and it’s exciting as I weave between bomb panels. I like a good racing game, and this is a very simple game that scratches that itch. Hopefully it’ll do the same for others.

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